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Got some awesome people here. We've got

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Josh Corbett, Countdown to Classic. Uh

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Tim Jones, lead classic designer.

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>> Very excited to be here. Thanks for

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having me, Josh.

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>> Heck yeah. Awesome. And we've got

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another Joshua.

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[laughter]

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>> Hey. Hey, Josh. Thanks for having me,

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guys.

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>> Yeah, we we're Tim. I'm sorry you're

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outnumbered. We got We got a lot of

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Joshes. This is a Josh Aageddon up in

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here.

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>> I don't know what to do. I'm

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outnumbered.

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>> Yeah. [laughter]

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>> Well, curious what they're going to talk

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about. have uh Mr. Countdown to classic

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Josh Corbett kind of MC this thing for

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us and kick us off. So, why don't you uh

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get it going, Josh?

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>> Yeah, do your job.

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>> Absolutely. Thank you, Josh. Look, guys,

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I [laughter] figured that we'd start

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with talking about I know Oh, it's going

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to get cringe real quick. Don't you

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worry about that.

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>> In the pre-show, the guy they're talking

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in our [laughter] ears saying Josh and

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I'm like, I don't know who they're

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talking to either. So, this is great.

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>> It's the world's it's the world's worst

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who's on first bit. But um guys, look,

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let's talk about what we're doing in

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game real quick just to get into this

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one. Um I know that we've all been

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loving the heck out of this beta. You

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know, I've got a warrior to 20. I've got

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like four level 10s. I'm getting into

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everything. I love it. Zaryu, tell us

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what you've been doing, buddy.

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>> I've been doing little else besides

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playing the beta. I'm actually logged in

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right now in Iron Forge. I don't know if

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I should say that. What a gamer.

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>> Um but yeah. Yeah, I just need to make

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sure, you know, my auctions are selling.

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Check the mailbox. [clears throat] You

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know, it is what it is. But I've been

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playing a lot. I've been loving it. My

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character's almost full blues. Uh I have

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like one one green cloak. I still need

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to replace cuz Mr. Sodapoppin is always

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like trying to get me to inspect his

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gear. How good I think his gear is. So,

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it's I've got to catch up to him. So,

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that's that's what I've been doing. It's

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been a blast.

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>> I think we're legally obliged to say how

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good is Soda's gear on this stream.

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He made me say it. He like [laughter]

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He's like, "Uh, bro, you should come up

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and uh inspect my gear." I'm like,

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"Okay, man. Sure. Wow. Really

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impressive, dude." [laughter] Like,

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cool.

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>> Very good.

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>> Very good. Now, look, the onto the devs.

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Like I was saying to you guys before we

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started recording, like you've been so

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making this game, you haven't had that

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character. It's probably still more

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geared than not so fast. What are you

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doing, Agrand?

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>> Uh, yeah. I've been I've got a couple

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characters going. I got a a druid uh got

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to level 20 last night.

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>> So we get Hold on. So they are playing

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druid. So they know how [ __ ] [ __ ]

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it is. He should know. Anyways,

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>> fun. I've run all the dungeons. I I

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snuck into ruins of Lorderon with an

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intrepid band of uh in adventurers. I'm

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playing Alliance. I'm sorry for Horde

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Enjoyers, but uh yeah. Uh did Deadmines,

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did uh Hall of Fames, which man man,

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what a banger. So good. So good. But

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yeah, have a lot of fun. Also working on

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an undead paladin now as well.

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>> Right. So Tim, does that mean we can't

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like start we hold back our slings and

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arrows and now we can't accuse our grand

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of all the paladin bias and now it's

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druid bias or what's going on?

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>> Druid bias, my the short straw, so it's

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all right.

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>> We won't tell you that you said that.

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[laughter]

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>> Um yeah, I've been I've been keeping

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myself busy, too. You know, I on our

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internal alpha, I I leveled um a bunch

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of characters. I got a hunter to level

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60.

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>> Um played hundreds of hours. Yeah. On on

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our alpha.

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>> So during during the beta now, I've I've

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I've managed to get a human Warlock to

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20. Uh have run Hall of Fames, got my

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got my spell damage dagger. Um and uh

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no, I I've just been really enjoying

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watching people engage with the game.

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I've I'm I'm I've I've run these zones

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so many times internally that I know all

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the quests back and forth. Um so I'm

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really excited to just like watch people

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um find rare mobs that we've placed in

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the world. Um find quests that uh that

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we've added um sat down at campsites

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with people. It's like, "Hello, fellow

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gamers. How are you doing?

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>> Imagine.

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>> Would you like to uh benefit from this

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buff that I'm putting down? How about we

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form a group together?" He really talks

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like that, too.

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>> Yeah. No, it's it's it's [laughter]

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really awkward and cringe, but no, it's

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it's it's awesome seeing um seeing

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people engage with all these systems

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that that we've we've made. It's it's uh

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it's been a lot of fun.

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>> Camp sites are working.

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>> I love

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>> Yeah,

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>> people are actually like sitting taking

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the time to sit there before a dungeon

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like, "Oh, make sure to get all your

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buffs." It's like,

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>> look at this editing. That's that's what

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they're supposed to do and they're

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actually doing that. So, I'm happy with

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them.

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>> Yeah. We did this like internal study

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thing. It was like the first time we'd

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really had a large group of people

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playing. And I remember whenever uh I

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was looking at I was like on a GM

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account watching it and I was looking at

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the uh local Chad and Ellen Forest and

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it's like hey I've got a I've got a

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sharpening stone here if somebody wants

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to come put this thing down outside.

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Somebody's like oh I'll be right over.

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I'll drop a fishbowl and it was just

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like yes it's working. And it's like

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this at a macro scale now. It's it's

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incredible.

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>> It's kind of like a little microcosm of

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world buffs. you know, everyone would

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gather together in Orgamar, but now it's

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like

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>> you got your little your little shanty

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town in Goldshshire now that people uh

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congregate in and it's it's really fun.

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>> I've loved it. I've loved it. We we'll

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definitely touch on that again um if we

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can later on, but um I did love Tim.

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We'll get to the first topic, but I did

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love Tim's, you know, sly little humble

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brag/flex there. Was he running around

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the office doing World First 60?

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>> No, I was third. [laughter] We have some

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extremely passionate people at at our at

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our company um who've like I think

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someone has like four level 60s that

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they got on the alpha.

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>> So keep in mind that Blizzard is always

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hiring the best players. I still like

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they've got [ __ ] Hoodri there.

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They've got Talbadar there. They've got

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Sodas like people that compete in

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Blizzcon.

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So, I'd imagine they also have the same

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situation with their [ __ ] autistic

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speed levelers. They've got some crazy

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[ __ ] good gamers in that [ __ ]

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company like working there.

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>> Probably Cedarquist. Yeah,

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>> shout out to Matt Cedarquist.

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>> Matt Matt Cedarquist, lead uh producer

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on Diablo uh Diablo Legacy. Yeah,

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>> very good. Very good. All right, guys.

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Look, we we'll bring up the first topic

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that I wanted to sink our teeth in to

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here on this first episode um of the WOW

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Forever podcast. Um look, the Skyborn,

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we would be remiss not to lead off with

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such a huge topic. Everybody's

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discussing this thing. Um opinions are

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left, right, up, down. A lot of people

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are loving it. A lot of people have a

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lot of feedback on it as well. Um it's

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been really hard to kind of miss this

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discussion that's been going on. And it

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really is reminiscent of what happened

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many many years ago with the

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introduction of the Dranai and

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everything. If you were around back

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then, you'd be seeing a lot of

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parallels. [music]

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Agrand, if I can get you to kick us off

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and just say, you know, I'll I'll start

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with you because I believe the Skyborn

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are kind of near and dear to your heart.

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Um, what's been your uh reception of all

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the feedback so far?

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>> You know, it's it's kind of like this

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full circle.

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>> Hold on.

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[laughter]

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What's been the reception of the

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feedback of sky elves? What do we think

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he's going to say?

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It's just a blood elf. Remove the dog

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[ __ ] Thing is, I'm I'm on the side. I

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want the sky elves. I like them. I am

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happy as a druid player that I have a

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race I can play or another race I can

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play on each faction.

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Druids don't get a lot of [ __ ]

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choices. What I'm upset about is how

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[ __ ] weak and pathetic they are. Um,

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so let's see what he says.

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>> Moment because I also forms a I was just

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a wee lad, you know, just a normal kind

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of didn't work at Blizzard. I was I was

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just a player. I kind of refused to call

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them Draani for like the first year. I'm

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like, "No, they're Eridar.

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>> They're not Draani. They're Eridar."

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[laughter] You know, and so it's it's

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it's definitely a full circle moment to

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see people kind of be a little divided

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on this. You know, it's it's one of

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those things that's like it would be

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disingenuous to say that we didn't

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expect a little bit of a little bit of

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uh a divided opinions on it, right? But

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like, you know, I don't know. We have a

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really cool story to tell. The team

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really believes in it. You know, uh kind

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of the our our narrative leadership like

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Chris Metson, all those guys really

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believe in it. And like it's I

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>> it's one of those things that's like

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it's easy to say trust me. But I you

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know, it's it's it's going to go in a

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really awesome place. And I think uh

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over time it people will will kind of

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come to understand what we're [music]

262
00:08:37,519 --> 00:08:38,880
where we're going with it.

263
00:08:38,880 --> 00:08:40,640
>> Okay. I actually trust

264
00:08:40,640 --> 00:08:44,720
>> Well, Tim, we were laughing because

265
00:08:44,720 --> 00:08:46,160
>> giving the presentation on stage at

266
00:08:46,160 --> 00:08:47,440
Blizzcon and a grand was [clears throat]

267
00:08:47,440 --> 00:08:50,720
there presenting everything. Um we were

268
00:08:50,720 --> 00:08:53,120
laughing about, oh no, they they've

269
00:08:53,120 --> 00:08:54,959
broke the glass and ripped out the

270
00:08:54,959 --> 00:08:57,519
Metson seal of approval on this one.

271
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Tell us [laughter] a little bit more

272
00:08:58,640 --> 00:09:01,040
about how that came about.

273
00:09:01,040 --> 00:09:04,560
You know, I there's there was initial

274
00:09:04,560 --> 00:09:08,240
ideas of of playing it safe and and

275
00:09:08,240 --> 00:09:10,880
going with like well of there's the

276
00:09:10,880 --> 00:09:13,040
obvious locations that we want to expand

277
00:09:13,040 --> 00:09:15,600
our our world into. Like you saw my

278
00:09:15,600 --> 00:09:17,920
slide at Blizzcon where I outline

279
00:09:17,920 --> 00:09:20,880
different sections of the world like and

280
00:09:20,880 --> 00:09:23,600
Gilaeus is on there, Uloom is on there,

281
00:09:23,600 --> 00:09:25,839
Qualos is is on there and those are

282
00:09:25,839 --> 00:09:29,360
places that we do want to go to. Um, but

283
00:09:29,360 --> 00:09:31,279
you know, I think we we've said that

284
00:09:31,279 --> 00:09:32,399
there's there's different types of

285
00:09:32,399 --> 00:09:33,839
content that we want to make for this

286
00:09:33,839 --> 00:09:36,800
game. There's the the expected, the the

287
00:09:36,800 --> 00:09:38,959
new but familiar, and then there's the

288
00:09:38,959 --> 00:09:41,920
more um unexpected or or exotic type of

289
00:09:41,920 --> 00:09:45,200
content. Um, and Metson really

290
00:09:45,200 --> 00:09:47,440
challenged us to

291
00:09:47,440 --> 00:09:51,040
uh, you know, not play it safe um, with

292
00:09:51,040 --> 00:09:54,320
with the Skyborn. And, uh, you know, we

293
00:09:54,320 --> 00:09:57,360
we really wanted to put w with that

294
00:09:57,360 --> 00:09:59,839
permission and and guidance from from

295
00:09:59,839 --> 00:10:03,680
Chris, um, we really wanted to

296
00:10:03,680 --> 00:10:06,959
make it feel like a race that, um, truly

297
00:10:06,959 --> 00:10:09,440
belonged in in the classic world. And I

298
00:10:09,440 --> 00:10:10,959
think people are realizing that, you

299
00:10:10,959 --> 00:10:12,480
know, after after watching the deep dive

300
00:10:12,480 --> 00:10:14,480
panel that Josh did and the and the

301
00:10:14,480 --> 00:10:17,360
found photographs um panel and then

302
00:10:17,360 --> 00:10:19,440
actually playing it on beta, they can

303
00:10:19,440 --> 00:10:21,279
see like, wow, this story is really

304
00:10:21,279 --> 00:10:24,399
rich. Who are these characters that have

305
00:10:24,399 --> 00:10:27,200
connections to other versions of of of

306
00:10:27,200 --> 00:10:29,839
Warcraft? And I think uh people are are

307
00:10:29,839 --> 00:10:32,000
are getting a little more comfortable

308
00:10:32,000 --> 00:10:33,279
with with the skyorn.

309
00:10:33,279 --> 00:10:35,120
>> Yeah. I think when also just to kind of

310
00:10:35,120 --> 00:10:36,880
add on to that like I think whenever we

311
00:10:36,880 --> 00:10:38,640
started like when we were looking at

312
00:10:38,640 --> 00:10:40,640
what content we wanted to do first it's

313
00:10:40,640 --> 00:10:42,079
like yeah I mean like

314
00:10:42,079 --> 00:10:44,560
>> maybe that's maybe that's a little

315
00:10:44,560 --> 00:10:46,160
>> like we could totally just check all the

316
00:10:46,160 --> 00:10:48,000
boxes right like you know I think we've

317
00:10:48,000 --> 00:10:49,680
all anyone who's sort of been a classic

318
00:10:49,680 --> 00:10:51,920
plus wisher for years and years has all

319
00:10:51,920 --> 00:10:53,360
their sort of things like like what he

320
00:10:53,360 --> 00:10:55,760
mentioned like Gilaeus Qualas uh you

321
00:10:55,760 --> 00:10:58,079
know Ashara crater all these different

322
00:10:58,079 --> 00:10:59,600
things and you know it's like we're

323
00:10:59,600 --> 00:11:00,560
going to get to all that stuff

324
00:11:00,560 --> 00:11:02,160
eventually and we could have started by

325
00:11:02,160 --> 00:11:04,079
just checking all the boxes But I think

326
00:11:04,079 --> 00:11:05,360
one of the things we realized really

327
00:11:05,360 --> 00:11:06,880
early on is like we're going to run out

328
00:11:06,880 --> 00:11:08,640
of that content if we do that. If we if

329
00:11:08,640 --> 00:11:10,720
we go too aggressively at it. And so

330
00:11:10,720 --> 00:11:12,320
it's like, you know, let's let's take a

331
00:11:12,320 --> 00:11:13,920
swing for the fences here, like right

332
00:11:13,920 --> 00:11:16,480
out the gate. Um, you know, and and I

333
00:11:16,480 --> 00:11:18,160
think whenever you sort of look at the

334
00:11:18,160 --> 00:11:20,560
the sort of entire tapestry of whatever

335
00:11:20,560 --> 00:11:22,000
everything we've got in the game, it's

336
00:11:22,000 --> 00:11:23,760
like a pretty small portion of it is the

337
00:11:23,760 --> 00:11:24,959
skyorn, you know what I mean? And

338
00:11:24,959 --> 00:11:26,480
they're they have a starter zone. You

339
00:11:26,480 --> 00:11:27,920
kind of go you level to 12 and you're

340
00:11:27,920 --> 00:11:29,519
sort of done. And that was important to

341
00:11:29,519 --> 00:11:30,959
us, too. We wanted to make sure that it

342
00:11:30,959 --> 00:11:32,399
wasn't something that was really like

343
00:11:32,399 --> 00:11:33,839
you had to go there every week to farm

344
00:11:33,839 --> 00:11:35,600
materials or to raid or anything like

345
00:11:35,600 --> 00:11:38,240
that. Um and uh yeah, you know, it's one

346
00:11:38,240 --> 00:11:40,079
of those things that that uh we really

347
00:11:40,079 --> 00:11:42,800
hope kind of everybody ends up kind of

348
00:11:42,800 --> 00:11:44,240
growing on them and it they come around

349
00:11:44,240 --> 00:11:46,000
to it and I don't know like like like

350
00:11:46,000 --> 00:11:47,760
what Tim said as as people more people

351
00:11:47,760 --> 00:11:49,040
play through it, I'm getting a lot more

352
00:11:49,040 --> 00:11:50,399
messages. They're like, "Okay, you know

353
00:11:50,399 --> 00:11:52,079
what, man? I was a little skeptical, but

354
00:11:52,079 --> 00:11:53,519
I kind of get it now." It's like, "All

355
00:11:53,519 --> 00:11:55,519
right." And honestly, it's it's okay if

356
00:11:55,519 --> 00:11:57,040
not

357
00:11:57,040 --> 00:12:00,399
>> uh thoughts on that

358
00:12:00,399 --> 00:12:04,160
cap cope. I I don't think he's entirely

359
00:12:04,160 --> 00:12:06,480
wrong. I think he's

360
00:12:06,480 --> 00:12:08,959
I do think the sky elves people are not

361
00:12:08,959 --> 00:12:10,959
getting like if you think about when

362
00:12:10,959 --> 00:12:13,760
they first announced it compared to now.

363
00:12:13,760 --> 00:12:16,560
Um it's whatever. Like it's gone way

364
00:12:16,560 --> 00:12:18,560
down. Initially it was just like blue

365
00:12:18,560 --> 00:12:21,200
blue bad blue. Um, but then I think a

366
00:12:21,200 --> 00:12:22,320
lot of people actually playing the

367
00:12:22,320 --> 00:12:23,680
starting zone don't care that much.

368
00:12:23,680 --> 00:12:25,040
They're like, "Oh, it's fine. Whatever.

369
00:12:25,040 --> 00:12:27,120
Who cares?" One thing that people are

370
00:12:27,120 --> 00:12:31,279
not very fond of is how they look and

371
00:12:31,279 --> 00:12:35,200
especially how the druid forms look. Um,

372
00:12:35,200 --> 00:12:38,480
that to me is like the that that has not

373
00:12:38,480 --> 00:12:42,560
calmed down. Everything else has

374
00:12:42,560 --> 00:12:45,279
uh but just how they look and the art

375
00:12:45,279 --> 00:12:48,639
style like the lore and all that is I

376
00:12:48,639 --> 00:12:50,480
don't know. whatever is how I see.

377
00:12:50,480 --> 00:12:51,839
Either way,

378
00:12:51,839 --> 00:12:53,920
>> everyone is completely enthused. I would

379
00:12:53,920 --> 00:12:56,000
rather there be people that are

380
00:12:56,000 --> 00:12:58,639
extremely excited and passionate or just

381
00:12:58,639 --> 00:13:00,959
like it's not for them rather than for

382
00:13:00,959 --> 00:13:03,040
them to be like meh, I don't really

383
00:13:03,040 --> 00:13:05,200
care. So having people that have extreme

384
00:13:05,200 --> 00:13:06,720
positions either way, like that's a good

385
00:13:06,720 --> 00:13:07,360
sign to me.

386
00:13:07,360 --> 00:13:09,360
>> Totally.

387
00:13:09,360 --> 00:13:11,440
Zou, if I can throw it to you and just

388
00:13:11,440 --> 00:13:13,920
say, look, I think Tim raises a really

389
00:13:13,920 --> 00:13:16,720
good sort of key catchphrase there in

390
00:13:16,720 --> 00:13:18,959
terms of playing it safe, mate. Have you

391
00:13:18,959 --> 00:13:20,480
had the opportunity to play through the

392
00:13:20,480 --> 00:13:22,560
Skyborn starting zone? And did you get

393
00:13:22,560 --> 00:13:24,800
the get the impression that they weren't

394
00:13:24,800 --> 00:13:26,560
quote unquote playing it safe with that

395
00:13:26,560 --> 00:13:28,079
zone?

396
00:13:28,079 --> 00:13:30,399
>> Okay, Skyborn. [laughter] This is a

397
00:13:30,399 --> 00:13:32,000
>> Here we go. Oh boy. Okay,

398
00:13:32,000 --> 00:13:35,120
>> this is a Yeah, this is a big one. So,

399
00:13:35,120 --> 00:13:37,920
I'm streaming all day and I'm hearing

400
00:13:37,920 --> 00:13:40,800
lots of stuff from both ends. People

401
00:13:40,800 --> 00:13:43,040
love them, hate them, their opinions,

402
00:13:43,040 --> 00:13:44,800
this and that. [ __ ] I'm going to

403
00:13:44,800 --> 00:13:46,880
interrupt again. You know what? I cannot

404
00:13:46,880 --> 00:13:49,760
I know Zary is like the PG guy, but I I

405
00:13:49,760 --> 00:13:51,519
know he's going to like [ __ ] talk

406
00:13:51,519 --> 00:13:54,160
things, right? Not [ __ ] talk. Yeah,

407
00:13:54,160 --> 00:13:55,680
he'll [ __ ] talk, but he'll be really

408
00:13:55,680 --> 00:13:58,320
nice about it regardless.

409
00:13:58,320 --> 00:13:59,920
Isn't that kind of [ __ ] sick how the

410
00:13:59,920 --> 00:14:01,600
devs are willing to put a [ __ ]

411
00:14:01,600 --> 00:14:03,199
podcast

412
00:14:03,199 --> 00:14:05,600
of Zaryu going up talking so openly

413
00:14:05,600 --> 00:14:07,040
about the I I can't wait to hear what he

414
00:14:07,040 --> 00:14:07,839
says. It's going to be a little

415
00:14:07,839 --> 00:14:10,639
diplomatic, but that is awesome. I love

416
00:14:10,639 --> 00:14:13,120
that. Let's hear what he says. Um, I

417
00:14:13,120 --> 00:14:15,519
guess we'll go for like the the the

418
00:14:15,519 --> 00:14:16,959
positive first. Like

419
00:14:16,959 --> 00:14:19,279
>> what I really appreciate is that and you

420
00:14:19,279 --> 00:14:20,639
guys talked about this in one of your I

421
00:14:20,639 --> 00:14:22,160
think it was you a grand I won't say

422
00:14:22,160 --> 00:14:24,560
Josh cuz it's confusing um on one of

423
00:14:24,560 --> 00:14:27,360
your panels and you talked about the

424
00:14:27,360 --> 00:14:30,399
lore basis of WoW Forever and it's like

425
00:14:30,399 --> 00:14:33,040
this isn't going to affect mainline.

426
00:14:33,040 --> 00:14:35,360
isn't going any of the lore decisions we

427
00:14:35,360 --> 00:14:37,120
make here isn't going to just shatter

428
00:14:37,120 --> 00:14:40,240
the world and in um reccon everything

429
00:14:40,240 --> 00:14:42,800
that we've learned from Warcraft 3 or

430
00:14:42,800 --> 00:14:45,760
from you know going into retail. So it's

431
00:14:45,760 --> 00:14:47,360
like that is [clears throat] like the

432
00:14:47,360 --> 00:14:49,120
first really cool thing. It's like you

433
00:14:49,120 --> 00:14:51,279
now have creative freedom to do stuff

434
00:14:51,279 --> 00:14:54,240
and something like this shows that okay

435
00:14:54,240 --> 00:14:57,760
we can actually just like create a story

436
00:14:57,760 --> 00:14:59,440
and [music] you know you saw that you

437
00:14:59,440 --> 00:15:01,040
showed this in original like Metson

438
00:15:01,040 --> 00:15:03,440
drawings and like creating a really cool

439
00:15:03,440 --> 00:15:05,360
story. It's like that's why we're all

440
00:15:05,360 --> 00:15:07,360
WoW fans after all. It's a really great

441
00:15:07,360 --> 00:15:09,279
story. It's a really great game. So I

442
00:15:09,279 --> 00:15:11,440
think that's the positive side. Um

443
00:15:11,440 --> 00:15:12,160
>> here we go.

444
00:15:12,160 --> 00:15:13,040
>> You know just a

445
00:15:13,040 --> 00:15:14,000
>> here we go.

446
00:15:14,000 --> 00:15:16,160
>> There's been some negative with it too.

447
00:15:16,160 --> 00:15:17,600
I think the big one for a lot of people

448
00:15:17,600 --> 00:15:19,680
is the blue, right? The [laughter] blue

449
00:15:19,680 --> 00:15:22,000
kind of brings them to Kyrion. It brings

450
00:15:22,000 --> 00:15:25,120
them to Shadowlands. It brings them kind

451
00:15:25,120 --> 00:15:27,360
of like a little Shadowlands PTSD of

452
00:15:27,360 --> 00:15:29,440
like, oh no, you know, retconing and

453
00:15:29,440 --> 00:15:31,440
this and that. And I think that's where

454
00:15:31,440 --> 00:15:33,440
people are, you know, maybe shying away

455
00:15:33,440 --> 00:15:35,519
is literally just like the blue visual.

456
00:15:35,519 --> 00:15:36,959
I was actually talking to my chat. I was

457
00:15:36,959 --> 00:15:38,399
like, "What if they didn't make them

458
00:15:38,399 --> 00:15:39,680
blue?" And everyone's like, "Oh, that'd

459
00:15:39,680 --> 00:15:41,360
be better." And I was like, "Really? I

460
00:15:41,360 --> 00:15:43,760
was like the blue." Um, and then that's

461
00:15:43,760 --> 00:15:44,240
just that's

462
00:15:44,240 --> 00:15:47,600
>> and then the SD complaints too, right? A

463
00:15:47,600 --> 00:15:50,079
lot of people play SD the world is SD,

464
00:15:50,079 --> 00:15:52,639
so you know the HD model. But I'd say

465
00:15:52,639 --> 00:15:54,160
I'd say that's more of like the negative

466
00:15:54,160 --> 00:15:56,240
side, but as people have been playing it

467
00:15:56,240 --> 00:15:57,600
and checking it out, I've been hearing

468
00:15:57,600 --> 00:16:00,160
it less and less. So I think it is very

469
00:16:00,160 --> 00:16:02,880
similar to this Drawy situation uh that

470
00:16:02,880 --> 00:16:04,720
you brought up, Countdown, where it's

471
00:16:04,720 --> 00:16:06,480
like this like knee-jerk response to

472
00:16:06,480 --> 00:16:07,839
like something new that you're not used

473
00:16:07,839 --> 00:16:09,519
to. It's like that's not WoW lore. And

474
00:16:09,519 --> 00:16:11,680
then and then a Gren, you know, you

475
00:16:11,680 --> 00:16:13,120
brought it up. It's like, well,

476
00:16:13,120 --> 00:16:15,920
actually, like these are a highborn

477
00:16:15,920 --> 00:16:18,480
variant and this is how they got there

478
00:16:18,480 --> 00:16:20,880
and like we can tell new stories and

479
00:16:20,880 --> 00:16:23,519
it's like, oh, okay. Right. So, I think

480
00:16:23,519 --> 00:16:25,120
it's kind of like settling in. But, you

481
00:16:25,120 --> 00:16:26,800
know, so there there I'm hearing a lot

482
00:16:26,800 --> 00:16:29,519
on both sides. Me personally,

483
00:16:29,519 --> 00:16:32,320
>> I really like elves. Um, I'm not as big

484
00:16:32,320 --> 00:16:34,800
of like an ogre fan. I think like I

485
00:16:34,800 --> 00:16:36,320
always I played a blood elf for a long

486
00:16:36,320 --> 00:16:39,040
time on retail. Um, I've had a lot of

487
00:16:39,040 --> 00:16:40,720
like just blood elf characters. I think

488
00:16:40,720 --> 00:16:43,600
they look cool. So, I was really happy.

489
00:16:43,600 --> 00:16:46,639
Um, but I I definitely am like an SD

490
00:16:46,639 --> 00:16:49,120
character model enjoyer and you know I

491
00:16:49,120 --> 00:16:50,959
>> I do like high elves and stuff too. So,

492
00:16:50,959 --> 00:16:53,040
like I I I'm kind of like, okay, I see I

493
00:16:53,040 --> 00:16:54,959
see both sides here, right? Um,

494
00:16:54,959 --> 00:16:56,639
>> you know,

495
00:16:56,639 --> 00:16:58,079
if I can just if I can frame this to

496
00:16:58,079 --> 00:17:00,000
you, sorry, just piggybacking off of

497
00:17:00,000 --> 00:17:02,000
that, but encapsulating it in this

498
00:17:02,000 --> 00:17:04,160
question, sort of saying throwing it to

499
00:17:04,160 --> 00:17:07,120
you, a grand that what Zu just said is

500
00:17:07,120 --> 00:17:09,600
so um, it's something that we're hearing

501
00:17:09,600 --> 00:17:11,760
so much about fit. It's all about does

502
00:17:11,760 --> 00:17:14,959
this fit in this world? And so many

503
00:17:14,959 --> 00:17:16,480
people were expecting, you know, oh,

504
00:17:16,480 --> 00:17:18,240
they're just going to rip off that, you

505
00:17:18,240 --> 00:17:20,000
know, they're going to send out the high

506
00:17:20,000 --> 00:17:22,000
elves and the goblins or something that

507
00:17:22,000 --> 00:17:24,640
quote unquote fits in the classic world.

508
00:17:24,640 --> 00:17:26,880
Talk to us about this decision and the

509
00:17:26,880 --> 00:17:27,280
fit.

510
00:17:27,280 --> 00:17:28,960
>> Yeah, you know, like I was just

511
00:17:28,960 --> 00:17:30,240
honestly, you took the words out of my

512
00:17:30,240 --> 00:17:31,520
mouth. I was about to cut in with this,

513
00:17:31,520 --> 00:17:34,320
but like uh no, the uh one of the things

514
00:17:34,320 --> 00:17:36,320
that we spend a lot of time on is we

515
00:17:36,320 --> 00:17:39,280
have a really great lore team um that

516
00:17:39,280 --> 00:17:41,600
has is essentially has encyclopedic

517
00:17:41,600 --> 00:17:44,000
knowledge of of all things Warcraft

518
00:17:44,000 --> 00:17:47,360
lore. And I spend probably too much of

519
00:17:47,360 --> 00:17:50,400
my time uh badgering them uh for answers

520
00:17:50,400 --> 00:17:52,320
and and clarifications and making sure

521
00:17:52,320 --> 00:17:54,480
that I'm not about to write ourselves

522
00:17:54,480 --> 00:17:57,120
into a narrative hole. And they were

523
00:17:57,120 --> 00:18:00,000
they were incredible for this. and we we

524
00:18:00,000 --> 00:18:01,760
worked with them super closely to make

525
00:18:01,760 --> 00:18:04,000
sure that this really was something that

526
00:18:04,000 --> 00:18:05,919
that if you you know take the time to

527
00:18:05,919 --> 00:18:08,160
read the quests, read the lure lore

528
00:18:08,160 --> 00:18:09,760
books if you can find them. They're kind

529
00:18:09,760 --> 00:18:12,240
of hidden, but they're there. Um it's

530
00:18:12,240 --> 00:18:14,160
it's something that we we wanted to make

531
00:18:14,160 --> 00:18:15,600
sure that we weren't just kind of

532
00:18:15,600 --> 00:18:17,120
throwing darts at a wall to see what

533
00:18:17,120 --> 00:18:18,559
would stick. This is something we

534
00:18:18,559 --> 00:18:20,240
invested a significant amount of time

535
00:18:20,240 --> 00:18:23,120
and effort into making fit into the

536
00:18:23,120 --> 00:18:24,880
lore. And especially I mentioned in the

537
00:18:24,880 --> 00:18:26,720
Q&A the other day that you know we kind

538
00:18:26,720 --> 00:18:28,240
of jokingly were joking about Thunder

539
00:18:28,240 --> 00:18:31,919
Fury play the Windseeker but uh no like

540
00:18:31,919 --> 00:18:34,000
like there are original WoW stories that

541
00:18:34,000 --> 00:18:35,679
we really want to expand on and I think

542
00:18:35,679 --> 00:18:37,679
that's the great like kind of promise of

543
00:18:37,679 --> 00:18:39,919
classic plus is being able to sort of

544
00:18:39,919 --> 00:18:42,880
>> finish the lore and how they fit lore

545
00:18:42,880 --> 00:18:44,240
wise. It's just the models World of

546
00:18:44,240 --> 00:18:46,799
Warcraft history and expand upon them in

547
00:18:46,799 --> 00:18:48,640
ways that are exciting and and give them

548
00:18:48,640 --> 00:18:50,880
really satisfying payoffs and and I

549
00:18:50,880 --> 00:18:52,400
think again I don't want to spoil it too

550
00:18:52,400 --> 00:18:53,440
much. much. I think we've probably

551
00:18:53,440 --> 00:18:54,720
already kind of tipped our hat a little

552
00:18:54,720 --> 00:18:57,280
bit, but like like where it goes, I

553
00:18:57,280 --> 00:18:58,240
think it's going to have a really

554
00:18:58,240 --> 00:19:00,240
satisfying sort of payoff. And again,

555
00:19:00,240 --> 00:19:02,480
I'm a lore nerd. I'm a I'm a I'm a I'm a

556
00:19:02,480 --> 00:19:04,559
narrative nerd. You know, this stuff I

557
00:19:04,559 --> 00:19:08,240
really dig. And uh I'm excited. And uh I

558
00:19:08,240 --> 00:19:09,840
don't know. I think that's that's the

559
00:19:09,840 --> 00:19:11,520
best I can say is I'm really excited. I

560
00:19:11,520 --> 00:19:12,799
don't know. I think you guys are are in

561
00:19:12,799 --> 00:19:13,919
for a ride. It's going to be

562
00:19:13,919 --> 00:19:15,520
>> like, don't me wrong, I care about the

563
00:19:15,520 --> 00:19:18,880
lore, but like I'm not going to I I'm

564
00:19:18,880 --> 00:19:22,160
would not be upset if they added in sky

565
00:19:22,160 --> 00:19:24,880
elves and and it I don't and they've

566
00:19:24,880 --> 00:19:26,720
made they made lore around it. Like I

567
00:19:26,720 --> 00:19:28,880
just don't care. Cool. Awesome. It's

568
00:19:28,880 --> 00:19:32,559
just how they look. That's it.

569
00:19:32,559 --> 00:19:34,640
>> And the druid forms in particular are

570
00:19:34,640 --> 00:19:35,360
the worst.

571
00:19:35,360 --> 00:19:37,200
>> The visuals and stuff like that like

572
00:19:37,200 --> 00:19:39,440
Yeah, totally. [ __ ] I think whenever we

573
00:19:39,440 --> 00:19:40,960
wrote it as well, like I think it was

574
00:19:40,960 --> 00:19:42,799
like we didn't really I don't think I

575
00:19:42,799 --> 00:19:44,640
actually intended for the blue elves to

576
00:19:44,640 --> 00:19:46,400
be such a big part of it, but it's so

577
00:19:46,400 --> 00:19:48,400
striking visually that it's like, oh

578
00:19:48,400 --> 00:19:50,160
yeah, let's let's show a lot of blue

579
00:19:50,160 --> 00:19:52,480
elves. And it's like maybe that wasn't

580
00:19:52,480 --> 00:19:54,640
the right call. I don't know. But uh you

581
00:19:54,640 --> 00:19:56,480
know, you know, yeah. So it's just one

582
00:19:56,480 --> 00:19:58,480
of those like, you know, oh, you know,

583
00:19:58,480 --> 00:20:00,000
maybe if we had a time machine, we might

584
00:20:00,000 --> 00:20:01,120
have done that a little bit differently,

585
00:20:01,120 --> 00:20:03,760
but uh I think it uh it's going to play

586
00:20:03,760 --> 00:20:05,679
out. Yeah.

587
00:20:05,679 --> 00:20:08,320
Okay, Tim, if I can get you to piggyback

588
00:20:08,320 --> 00:20:10,320
just as we round this one out. Um, one

589
00:20:10,320 --> 00:20:11,760
of the bigger talking points on the

590
00:20:11,760 --> 00:20:14,799
Skyborn as well is the decision to make

591
00:20:14,799 --> 00:20:17,120
them, you know, the have the ability to

592
00:20:17,120 --> 00:20:19,280
choose the faction that they play on. So

593
00:20:19,280 --> 00:20:21,120
like what tell tell us about a little

594
00:20:21,120 --> 00:20:22,640
bit about the background of the

595
00:20:22,640 --> 00:20:25,600
development conversation about oh we'll

596
00:20:25,600 --> 00:20:28,320
roll out two races and one's horde one's

597
00:20:28,320 --> 00:20:30,880
alliance or was it always no we'll just

598
00:20:30,880 --> 00:20:33,760
do the one to save content for later and

599
00:20:33,760 --> 00:20:35,679
give them the split decision it's been

600
00:20:35,679 --> 00:20:37,280
slightly controversial the split

601
00:20:37,280 --> 00:20:39,919
decision tree talk to us about that

602
00:20:39,919 --> 00:20:41,840
>> you know I I think like if you look at

603
00:20:41,840 --> 00:20:43,600
our team and you look at the history of

604
00:20:43,600 --> 00:20:45,919
the the classic World of Warcraft team

605
00:20:45,919 --> 00:20:50,240
we we try to do a with with very little.

606
00:20:50,240 --> 00:20:52,960
And you can see that gradually over the

607
00:20:52,960 --> 00:20:54,480
projects that we've worked on and and

608
00:20:54,480 --> 00:20:56,880
had responsibility over like from Season

609
00:20:56,880 --> 00:20:58,960
of Mastery to the original Burning

610
00:20:58,960 --> 00:21:02,960
Crusade Classic um to Hardcore Season of

611
00:21:02,960 --> 00:21:06,159
Discovery Wrath um our anniversary

612
00:21:06,159 --> 00:21:09,760
servers uh Season of Discovery um we're

613
00:21:09,760 --> 00:21:13,919
we're slowly increasing the um the

614
00:21:13,919 --> 00:21:16,480
amount that we can add to the game um

615
00:21:16,480 --> 00:21:18,320
with the with the resources that we

616
00:21:18,320 --> 00:21:21,919
have. And so I think Wow Forever has

617
00:21:21,919 --> 00:21:24,080
turned into something amazing and

618
00:21:24,080 --> 00:21:27,039
gigantic, but it it comes from humble

619
00:21:27,039 --> 00:21:32,600
beginnings. Uh and and I think it's it's

620
00:21:33,039 --> 00:21:36,400
in terms of coming up with the the

621
00:21:36,400 --> 00:21:39,919
reasons why we would do um Horde and

622
00:21:39,919 --> 00:21:42,240
Alliance for for the Skyborn. I think

623
00:21:42,240 --> 00:21:45,200
that there there was coming at it from

624
00:21:45,200 --> 00:21:48,240
like a a class perspective. I think we

625
00:21:48,240 --> 00:21:49,600
part of the narrative that was really

626
00:21:49,600 --> 00:21:53,280
compelling to us was that um part of

627
00:21:53,280 --> 00:21:56,159
these people are are divided on on their

628
00:21:56,159 --> 00:21:58,559
beliefs and and the type of magic that

629
00:21:58,559 --> 00:22:00,559
they feel comfortable using. And we

630
00:22:00,559 --> 00:22:02,720
really thought it was compelling to have

631
00:22:02,720 --> 00:22:05,280
that divide between these elves that are

632
00:22:05,280 --> 00:22:08,080
are more in tune with using arcane magic

633
00:22:08,080 --> 00:22:09,840
to to solve their problems and these

634
00:22:09,840 --> 00:22:12,320
elves that are more naturalists um that

635
00:22:12,320 --> 00:22:13,760
are that are more in tune with with

636
00:22:13,760 --> 00:22:16,960
shamanistic uh side of things. And so we

637
00:22:16,960 --> 00:22:19,280
thought that that was really cool to I

638
00:22:19,280 --> 00:22:20,480
mean that that I don't think that that's

639
00:22:20,480 --> 00:22:22,000
ever been done in World of Warcraft

640
00:22:22,000 --> 00:22:24,640
before is is divide um

641
00:22:24,640 --> 00:22:28,159
>> uh a race um and and restrict the

642
00:22:28,159 --> 00:22:30,799
classes that they can be based off of um

643
00:22:30,799 --> 00:22:32,080
their

644
00:22:32,080 --> 00:22:34,080
>> uh whether they're Horde or Alliance. So

645
00:22:34,080 --> 00:22:35,760
um yeah, we kind of ran with that.

646
00:22:35,760 --> 00:22:37,679
>> Yeah. When we uh when we are also

647
00:22:37,679 --> 00:22:40,080
talking about uh the faction split too,

648
00:22:40,080 --> 00:22:41,760
it was really important that we hit a

649
00:22:41,760 --> 00:22:43,840
[music] certain tone. You know, I think

650
00:22:43,840 --> 00:22:46,080
um uh I'll just being honest like when I

651
00:22:46,080 --> 00:22:47,840
was playing through like Mr. Pandaria

652
00:22:47,840 --> 00:22:50,240
just sort of at a kind of high level, it

653
00:22:50,240 --> 00:22:52,080
it was always a little I never really

654
00:22:52,080 --> 00:22:53,840
quite understood the faction divide

655
00:22:53,840 --> 00:22:56,320
between the the two Pandaran factions,

656
00:22:56,320 --> 00:22:58,320
but for this it's like really ingrained

657
00:22:58,320 --> 00:23:00,000
in the story that like these guys do not

658
00:23:00,000 --> 00:23:01,360
get along. There's like one point in the

659
00:23:01,360 --> 00:23:02,559
story, I don't want to like spoil it,

660
00:23:02,559 --> 00:23:04,080
but there's one point where you as

661
00:23:04,080 --> 00:23:05,520
alliance, you have to go talk to the

662
00:23:05,520 --> 00:23:07,440
Horde faction leader and she's like,

663
00:23:07,440 --> 00:23:09,039
"Oh, hey, thanks for the message. By the

664
00:23:09,039 --> 00:23:10,559
way, if we see you in the world when we

665
00:23:10,559 --> 00:23:12,080
leave, we're going to [music] kill you."

666
00:23:12,080 --> 00:23:14,559
And like we really wanted to play up

667
00:23:14,559 --> 00:23:17,280
that sort of like, you know, war in

668
00:23:17,280 --> 00:23:18,880
Warcraft kind of thing with these guys.

669
00:23:18,880 --> 00:23:20,080
And that was something that was really

670
00:23:20,080 --> 00:23:20,960
exciting for us as well.

671
00:23:20,960 --> 00:23:23,679
>> It it also let us I mean it obviously

672
00:23:23,679 --> 00:23:26,880
it's it's useful for us to offload the

673
00:23:26,880 --> 00:23:29,679
the Horde um the Wind Shaper Skyborn

674
00:23:29,679 --> 00:23:32,320
into the the new Earth and Ring area in

675
00:23:32,320 --> 00:23:33,840
in Mulgor

676
00:23:33,840 --> 00:23:36,799
>> but and and the Alliance into Deleran.

677
00:23:36,799 --> 00:23:39,840
But it it gives us an opportunity to

678
00:23:39,840 --> 00:23:41,440
play up those factions, too. Like the

679
00:23:41,440 --> 00:23:43,280
Earth & Ring and the Kieran Tour weren't

680
00:23:43,280 --> 00:23:47,120
really that big of of factions um with

681
00:23:47,120 --> 00:23:49,840
with quests and content and reputations

682
00:23:49,840 --> 00:23:51,600
and and

683
00:23:51,600 --> 00:23:55,280
attaching those uh reps to the Skyorn

684
00:23:55,280 --> 00:23:57,200
really it it opens up. We're we're

685
00:23:57,200 --> 00:23:59,120
always looking for opportunities to open

686
00:23:59,120 --> 00:24:02,000
up new gameplay avenues. And if we don't

687
00:24:02,000 --> 00:24:03,760
necessarily capitalize that at the

688
00:24:03,760 --> 00:24:06,000
launch, then it opens it up to to future

689
00:24:06,000 --> 00:24:08,720
patch content. So,

690
00:24:08,720 --> 00:24:09,360
>> okay.

691
00:24:09,360 --> 00:24:10,799
>> I think a lot of

692
00:24:10,799 --> 00:24:12,240
>> Yeah, you guys.

693
00:24:12,240 --> 00:24:13,360
>> Yeah, I was going to say I think a lot

694
00:24:13,360 --> 00:24:15,600
of the stuff with the Skyborn when you

695
00:24:15,600 --> 00:24:16,960
start talking about it and you start

696
00:24:16,960 --> 00:24:18,159
getting into the lore and you start

697
00:24:18,159 --> 00:24:19,679
doing the quests and you start like

698
00:24:19,679 --> 00:24:21,679
understanding it, it makes like so much

699
00:24:21,679 --> 00:24:24,000
sense. It's like, okay, got it. But I

700
00:24:24,000 --> 00:24:25,919
think a lot of it is just like this. You

701
00:24:25,919 --> 00:24:28,159
look at it, knee-jerk response,

702
00:24:28,159 --> 00:24:28,799
>> sticker shot,

703
00:24:28,799 --> 00:24:31,919
>> blue elves, right? sticker and I think

704
00:24:31,919 --> 00:24:34,240
it's it's very easy to just like

705
00:24:34,240 --> 00:24:37,039
instantly pick on and be like, "Oh, you

706
00:24:37,039 --> 00:24:38,640
know, I don't like that." And you know,

707
00:24:38,640 --> 00:24:40,480
it's like fair enough, but once you

708
00:24:40,480 --> 00:24:41,919
actually start to play it, I think it

709
00:24:41,919 --> 00:24:43,200
does feel a little bit different, which

710
00:24:43,200 --> 00:24:46,559
is cool. Um, and I think a lot of it is

711
00:24:46,559 --> 00:24:48,400
just visual for people. Like I said,

712
00:24:48,400 --> 00:24:51,679
with the Kieran Kyrion, the blue Kyrion

713
00:24:51,679 --> 00:24:54,880
um zone and uh with the with the HD

714
00:24:54,880 --> 00:24:56,640
models, like it's just purely visual,

715
00:24:56,640 --> 00:24:58,240
right? And besides that, like I think a

716
00:24:58,240 --> 00:24:59,919
lot of the lore and a lot of the story

717
00:24:59,919 --> 00:25:02,559
is like really cool and and the fact

718
00:25:02,559 --> 00:25:04,080
that they're high alpharians. So it's

719
00:25:04,080 --> 00:25:05,840
like Yeah. Yeah. I think a lot of people

720
00:25:05,840 --> 00:25:07,120
are pretty happy with that stuff and

721
00:25:07,120 --> 00:25:08,400
especially as you play more.

722
00:25:08,400 --> 00:25:10,720
>> If if I can keep you rolling on that,

723
00:25:10,720 --> 00:25:12,320
Zaryu, I'm glad you jumped in cuz I was

724
00:25:12,320 --> 00:25:13,760
going to get you to to finish us up on

725
00:25:13,760 --> 00:25:15,919
this one on that visual note that you've

726
00:25:15,919 --> 00:25:18,320
just brought up. Um, you know, I'll tell

727
00:25:18,320 --> 00:25:20,080
a funny story again from pre-recording.

728
00:25:20,080 --> 00:25:22,000
Zagu was asking us like, "Hey guys,

729
00:25:22,000 --> 00:25:24,400
like, can I be honest on this podcast?"

730
00:25:24,400 --> 00:25:25,919
And we were laughing. I [laughter] know

731
00:25:25,919 --> 00:25:29,120
you have to lie. Um, so in in the

732
00:25:29,120 --> 00:25:31,039
interest of in the interest of brutal

733
00:25:31,039 --> 00:25:33,279
honesty, Zaryu, the druid forms is

734
00:25:33,279 --> 00:25:34,400
something that a lot of people are

735
00:25:34,400 --> 00:25:35,919
talking about. Tell us what do you think

736
00:25:35,919 --> 00:25:38,000
in all honesty of the druid forms.

737
00:25:38,000 --> 00:25:38,880
>> Here we go.

738
00:25:38,880 --> 00:25:41,232
>> Okay. That I mean, great question.

739
00:25:41,232 --> 00:25:41,840
[laughter]

740
00:25:41,840 --> 00:25:45,039
Um, so from what I've heard, uh, you

741
00:25:45,039 --> 00:25:46,880
guys talk about Grant and Tim is that

742
00:25:46,880 --> 00:25:48,880
the Druid forms like you basically like

743
00:25:48,880 --> 00:25:50,960
have taken it to your artists and and

744
00:25:50,960 --> 00:25:53,600
you made them basically like make them

745
00:25:53,600 --> 00:25:56,080
look less pretty and like like make the

746
00:25:56,080 --> 00:25:57,840
edges sharper and stuff like that. So it

747
00:25:57,840 --> 00:25:59,200
looks like it fits in the classic world

748
00:25:59,200 --> 00:26:00,880
and then you've gone back a few times

749
00:26:00,880 --> 00:26:02,559
and you've done this process which is

750
00:26:02,559 --> 00:26:04,960
really cool. Um I the from the feedback

751
00:26:04,960 --> 00:26:08,720
I'm hearing is that they're still a bit

752
00:26:08,720 --> 00:26:12,000
um high fidelity for the SD world. Like

753
00:26:12,000 --> 00:26:15,200
people still want it more like classic

754
00:26:15,200 --> 00:26:17,919
looking. Um when I look at it though,

755
00:26:17,919 --> 00:26:19,840
like I don't know if it bothers me like

756
00:26:19,840 --> 00:26:22,720
a ton, but yeah, a lot some some of it

757
00:26:22,720 --> 00:26:24,960
might be a little bit on the on the HD

758
00:26:24,960 --> 00:26:28,159
end. Um, of course the world is standard

759
00:26:28,159 --> 00:26:30,799
defin like it has the classic assets

760
00:26:30,799 --> 00:26:33,360
which by the way man the lighting guys

761
00:26:33,360 --> 00:26:35,039
every time I'm playing every two minutes

762
00:26:35,039 --> 00:26:37,039
I just I literally just stop running and

763
00:26:37,039 --> 00:26:38,720
I just sit there and I like I've had

764
00:26:38,720 --> 00:26:40,000
moments where I just want to like cry

765
00:26:40,000 --> 00:26:42,320
and I just see the the like the the the

766
00:26:42,320 --> 00:26:44,400
light shining through the god rays the

767
00:26:44,400 --> 00:26:46,720
water I'm just like oh my gosh and like

768
00:26:46,720 --> 00:26:48,480
I glaze it on stream every two minutes.

769
00:26:48,480 --> 00:26:50,000
Anyway, [laughter]

770
00:26:50,000 --> 00:26:53,200
um uh yeah, I I think I think maybe it

771
00:26:53,200 --> 00:26:56,080
does feel like a tad out of place, but

772
00:26:56,080 --> 00:26:57,520
um I've heard you guys talk about like

773
00:26:57,520 --> 00:26:59,440
you've you've already taken it back a

774
00:26:59,440 --> 00:27:01,200
couple notches. I think people would

775
00:27:01,200 --> 00:27:04,080
appreciate like maybe even more, but

776
00:27:04,080 --> 00:27:06,080
>> um yeah, I think that's about how I feel

777
00:27:06,080 --> 00:27:06,480
with those.

778
00:27:06,480 --> 00:27:07,440
>> Yeah. You know, it's one of those

779
00:27:07,440 --> 00:27:08,720
things, too. It's like we're we're

780
00:27:08,720 --> 00:27:10,080
looking at a lot of feedback on that.

781
00:27:10,080 --> 00:27:13,588
Whenever we sat out, uh you know, we did

782
00:27:13,588 --> 00:27:14,559
[clears throat] I did several interviews

783
00:27:14,559 --> 00:27:16,240
at BlizzCon with Jeff Parrot, our art

784
00:27:16,240 --> 00:27:18,960
director. Um and and man, he and he and

785
00:27:18,960 --> 00:27:21,600
I have spent too many hours in calls

786
00:27:21,600 --> 00:27:22,960
talking and looking at pictures and

787
00:27:22,960 --> 00:27:24,400
looking at renders and stuff like that.

788
00:27:24,400 --> 00:27:26,320
And you know, we we really did try to

789
00:27:26,320 --> 00:27:28,000
downres them quite a bit, like

790
00:27:28,000 --> 00:27:30,799
essentially get classify uh the models

791
00:27:30,799 --> 00:27:32,240
to make sure that you know, the the the

792
00:27:32,240 --> 00:27:34,799
the amount of like the texture fidelity

793
00:27:34,799 --> 00:27:36,159
really matched. And I think if you look

794
00:27:36,159 --> 00:27:38,000
at it side by side, it does. But I think

795
00:27:38,000 --> 00:27:39,440
really what a lot of a lot of the

796
00:27:39,440 --> 00:27:41,200
concerns are about is like the geometry.

797
00:27:41,200 --> 00:27:43,120
There's extra geometry. There's extra

798
00:27:43,120 --> 00:27:45,200
stuff sticking out of it. And it's like,

799
00:27:45,200 --> 00:27:46,559
you know, may maybe that was something

800
00:27:46,559 --> 00:27:48,159
that uh that's something that I think we

801
00:27:48,159 --> 00:27:49,760
can look at and we can take feedback on.

802
00:27:49,760 --> 00:27:50,960
And we're really taking a lot of that

803
00:27:50,960 --> 00:27:52,960
feedback to heart. Nothing to like

804
00:27:52,960 --> 00:27:54,799
announce or anything right now, but it's

805
00:27:54,799 --> 00:27:55,840
definitely something we're talking

806
00:27:55,840 --> 00:27:57,760
about. And I think too, one of the

807
00:27:57,760 --> 00:27:59,520
things about WoW Forever is like when we

808
00:27:59,520 --> 00:28:01,404
first started developing it, our

809
00:28:01,404 --> 00:28:03,440
[snorts] sort of like

810
00:28:03,440 --> 00:28:05,200
our interpretation of what like the

811
00:28:05,200 --> 00:28:07,440
target art style was or target art

812
00:28:07,440 --> 00:28:09,679
fidelity was has sort of changed over

813
00:28:09,679 --> 00:28:11,600
time. And so like something like like

814
00:28:11,600 --> 00:28:12,799
Skyborn, that's actually one of the

815
00:28:12,799 --> 00:28:14,799
first things we started working on. And

816
00:28:14,799 --> 00:28:16,640
so I think as we've gotten deeper into

817
00:28:16,640 --> 00:28:18,640
the development process, we've sort of

818
00:28:18,640 --> 00:28:21,120
found that range. We've sort of we sort

819
00:28:21,120 --> 00:28:23,039
of dialed in what the right kind of

820
00:28:23,039 --> 00:28:25,120
fidelity range is. And it's one of those

821
00:28:25,120 --> 00:28:26,559
things that we're really excited about

822
00:28:26,559 --> 00:28:28,159
for the future because we know that

823
00:28:28,159 --> 00:28:29,760
anything else we create, every time we

824
00:28:29,760 --> 00:28:31,520
create a new asset, it's going to be

825
00:28:31,520 --> 00:28:33,360
closer and closer to really what that

826
00:28:33,360 --> 00:28:35,840
ideal is. And you know, again, the

827
00:28:35,840 --> 00:28:37,200
feedback and stuff we're getting is

828
00:28:37,200 --> 00:28:39,360
excellent to help us really figure out

829
00:28:39,360 --> 00:28:40,960
what cuz you know, you get spend so much

830
00:28:40,960 --> 00:28:42,240
time with it, you kind of like get

831
00:28:42,240 --> 00:28:43,600
inured to it. You sort of like you're

832
00:28:43,600 --> 00:28:45,039
like, "Oh, no, it looks fine." But it's

833
00:28:45,039 --> 00:28:46,320
like, "Oh, you know, actually, we do

834
00:28:46,320 --> 00:28:47,600
need to dial back a little bit more."

835
00:28:47,600 --> 00:28:48,960
And that's that's awesome. That's the

836
00:28:48,960 --> 00:28:50,080
best part.

837
00:28:50,080 --> 00:28:51,919
>> And and I'm no artist.

838
00:28:51,919 --> 00:28:52,480
>> Sorry, Tim.

839
00:28:52,480 --> 00:28:55,360
>> Oh, I I'm no artist, but we our artists

840
00:28:55,360 --> 00:28:57,200
are getting better at making content

841
00:28:57,200 --> 00:28:59,600
that that looks older and matches the

842
00:28:59,600 --> 00:29:01,520
the classic style. Like Josh said, it's

843
00:29:01,520 --> 00:29:05,200
it's been a journey. And um you know

844
00:29:05,200 --> 00:29:06,720
it's we

845
00:29:06,720 --> 00:29:11,120
>> I do think people like underestimate

846
00:29:11,120 --> 00:29:13,760
it is hard or at least I would think

847
00:29:13,760 --> 00:29:16,640
it's it's harder to make

848
00:29:16,640 --> 00:29:19,200
older looking models

849
00:29:19,200 --> 00:29:21,120
than it is to make like the retail

850
00:29:21,120 --> 00:29:22,720
looking models especially with the

851
00:29:22,720 --> 00:29:24,559
modern tools that Blizzard probably has.

852
00:29:24,559 --> 00:29:26,960
It's actually more difficult. Like it's

853
00:29:26,960 --> 00:29:28,960
not as good-looking so isn't that

854
00:29:28,960 --> 00:29:32,240
easier? And that's sort of like the not

855
00:29:32,240 --> 00:29:34,159
really the that's probably what a lot of

856
00:29:34,159 --> 00:29:36,159
people think. That's just not how it is.

857
00:29:36,159 --> 00:29:38,159
I think it's genuinely harder. But yeah,

858
00:29:38,159 --> 00:29:39,600
I guess the artist maybe learned. That's

859
00:29:39,600 --> 00:29:41,760
cool. Surely they get in line. If you

860
00:29:41,760 --> 00:29:43,039
all see that one Reddit post with the

861
00:29:43,039 --> 00:29:46,960
druid form for Sky elf or whatever, that

862
00:29:46,960 --> 00:29:49,200
looks sick. I hope we just get that.

863
00:29:49,200 --> 00:29:51,919
That would be ideal. Don't have the same

864
00:29:51,919 --> 00:29:54,640
tools that we had back in 2004. The

865
00:29:54,640 --> 00:29:56,559
technology doesn't even exist anymore

866
00:29:56,559 --> 00:29:58,080
that that the original artists were

867
00:29:58,080 --> 00:29:58,880
using. So,

868
00:29:58,880 --> 00:30:00,799
>> here we go. We're going to continue

869
00:30:00,799 --> 00:30:03,440
trying to to to make stuff better. We're

870
00:30:03,440 --> 00:30:04,960
relying on people to to give their

871
00:30:04,960 --> 00:30:06,960
feedback on the on the beta and we'll

872
00:30:06,960 --> 00:30:08,640
we'll do our best to respond to it.

873
00:30:08,640 --> 00:30:10,159
>> Yeah, absolutely.

874
00:30:10,159 --> 00:30:11,440
>> That was just what I was going to

875
00:30:11,440 --> 00:30:13,520
piggyback on. I think I listened to

876
00:30:13,520 --> 00:30:16,080
another one of those uh either panels or

877
00:30:16,080 --> 00:30:17,600
interviews and I find it really

878
00:30:17,600 --> 00:30:19,200
fascinating. It's like when you tell an

879
00:30:19,200 --> 00:30:20,559
artist like, "Oh, we want it to look

880
00:30:20,559 --> 00:30:23,840
like it was made in 2004, but like we

881
00:30:23,840 --> 00:30:25,760
don't have the tools that we made it on

882
00:30:25,760 --> 00:30:27,440
back then because the software doesn't

883
00:30:27,440 --> 00:30:28,799
exist anymore, but we still want it to

884
00:30:28,799 --> 00:30:30,320
look like that." And like the artist is

885
00:30:30,320 --> 00:30:31,600
probably sitting there like scratching

886
00:30:31,600 --> 00:30:33,919
their head like, "Okay."

887
00:30:33,919 --> 00:30:35,200
>> And [laughter] then so my wife is

888
00:30:35,200 --> 00:30:36,880
actually an artist and I was talking to

889
00:30:36,880 --> 00:30:38,320
her about this and she's like, "That

890
00:30:38,320 --> 00:30:39,916
would be really hard, you know,

891
00:30:39,916 --> 00:30:41,520
[laughter] like to make it look like

892
00:30:41,520 --> 00:30:43,440
that." But I think from a player

893
00:30:43,440 --> 00:30:44,799
perspective, it's like,

894
00:30:44,799 --> 00:30:46,640
>> "Yeah, guys, just just make it look like

895
00:30:46,640 --> 00:30:48,480
it it was always meant to be there, you

896
00:30:48,480 --> 00:30:50,080
know?" And, you know, I think that's

897
00:30:50,080 --> 00:30:52,159
what people of that, you know, want is

898
00:30:52,159 --> 00:30:54,320
just so it cohesively fits in the world,

899
00:30:54,320 --> 00:30:56,000
right? That's the that's the end goal.

900
00:30:56,000 --> 00:30:57,600
But it's it seems tough to to

901
00:30:57,600 --> 00:30:59,039
>> There was a there was a tweet that I

902
00:30:59,039 --> 00:31:00,720
read from someone who kind of did their

903
00:31:00,720 --> 00:31:01,840
they're an artist that did their own

904
00:31:01,840 --> 00:31:03,760
rendition of what like a skyborn bear

905
00:31:03,760 --> 00:31:05,440
form could look like, and he was like,

906
00:31:05,440 --> 00:31:07,120
"Man, this is actually really difficult

907
00:31:07,120 --> 00:31:09,360
to do. It's actually like very difficult

908
00:31:09,360 --> 00:31:11,760
like to to to design down, you know.

909
00:31:11,760 --> 00:31:12,720
>> Yeah.

910
00:31:12,720 --> 00:31:15,520
>> Funny enough, piggy backing on that.

911
00:31:15,520 --> 00:31:16,399
>> Sorry.

912
00:31:16,399 --> 00:31:17,840
>> Okay. Okay. No, no, you go.

913
00:31:17,840 --> 00:31:22,000
>> I was uh I was um trying to put myself

914
00:31:22,000 --> 00:31:24,240
in the shoes of a class designer because

915
00:31:24,240 --> 00:31:26,559
I I think mage mage is really fun, but I

916
00:31:26,559 --> 00:31:28,399
think it needs like maybe maybe a little

917
00:31:28,399 --> 00:31:30,640
bit of uh tweaking. And I was like,

918
00:31:30,640 --> 00:31:32,159
"Okay, so if I'm the class designer,

919
00:31:32,159 --> 00:31:33,600
what do I do?"

920
00:31:33,600 --> 00:31:34,960
And I was just sitting there thinking

921
00:31:34,960 --> 00:31:38,320
and it's like 48 hours later, 72 hours

922
00:31:38,320 --> 00:31:40,640
later, I'm still just like I don't know.

923
00:31:40,640 --> 00:31:43,200
Like it's like this is hard. Good thing

924
00:31:43,200 --> 00:31:45,760
I'm not a class designer cuz like I I it

925
00:31:45,760 --> 00:31:47,519
made me have a lot of respect for them

926
00:31:47,519 --> 00:31:49,360
cuz it it is tough finding just the

927
00:31:49,360 --> 00:31:51,760
perfect spell rotation. And I was

928
00:31:51,760 --> 00:31:53,120
brainstorming on stream like, "Do you

929
00:31:53,120 --> 00:31:55,600
guys have any ideas?" Cuz

930
00:31:55,600 --> 00:31:57,120
I know it needs something, but I can't

931
00:31:57,120 --> 00:31:58,640
quite figure it out, you know?

932
00:31:58,640 --> 00:32:00,799
>> Yeah. So cringe. I don't think so. to

933
00:32:00,799 --> 00:32:02,480
construct ideas. It's harder to build

934
00:32:02,480 --> 00:32:03,760
them yourself. For sure.

935
00:32:03,760 --> 00:32:05,600
>> I think a lot of yall just want me I

936
00:32:05,600 --> 00:32:06,799
feel like a lot of y'all just want Zary

937
00:32:06,799 --> 00:32:08,399
to go on here and tell the devs that the

938
00:32:08,399 --> 00:32:10,320
game is [ __ ] and it's bad and it sucks

939
00:32:10,320 --> 00:32:12,399
and you should kill yourself. And it's

940
00:32:12,399 --> 00:32:14,399
like he's not doing that. What a [ __ ]

941
00:32:14,399 --> 00:32:16,640
larer glazing [ __ ] And it's like y'all

942
00:32:16,640 --> 00:32:19,360
are [ __ ] losers. Shut the [ __ ] up.

943
00:32:19,360 --> 00:32:19,840
Relax.

944
00:32:19,840 --> 00:32:22,320
>> Last last uh serious point before I move

945
00:32:22,320 --> 00:32:24,880
on to our second topic of the day, guys.

946
00:32:24,880 --> 00:32:26,720
Please, I don't know if you've even

947
00:32:26,720 --> 00:32:29,360
remotely considered if the Skyborn could

948
00:32:29,360 --> 00:32:31,519
be priests on the at least, you know,

949
00:32:31,519 --> 00:32:33,840
horde are screaming for another priest

950
00:32:33,840 --> 00:32:36,640
option. I I'm I'm being very This is

951
00:32:36,640 --> 00:32:38,880
This is deep from my community like

952
00:32:38,880 --> 00:32:41,519
screaming. Please consider it. Please

953
00:32:41,519 --> 00:32:43,120
consider it. Anyway,

954
00:32:43,120 --> 00:32:45,200
>> um I will say I can say I've said it.

955
00:32:45,200 --> 00:32:46,799
One thing I'll add to that, Josh, just

956
00:32:46,799 --> 00:32:51,039
so you uh is I I think I probably made a

957
00:32:51,039 --> 00:32:52,960
mistake narratively whenever because

958
00:32:52,960 --> 00:32:54,720
like the the whole shtick with priests

959
00:32:54,720 --> 00:32:57,919
with the skyborn is like they're it's

960
00:32:57,919 --> 00:33:00,000
actually priestly like like religion is

961
00:33:00,000 --> 00:33:02,000
bad to them. That's like the Alakth cult

962
00:33:02,000 --> 00:33:04,720
are priests. And so it's like, you know,

963
00:33:04,720 --> 00:33:07,760
in retrospect it's like, damn, I should

964
00:33:07,760 --> 00:33:09,360
have [laughter] done something

965
00:33:09,360 --> 00:33:10,960
different. But, you know,

966
00:33:10,960 --> 00:33:12,320
>> maybe I shouldn't have made them

967
00:33:12,320 --> 00:33:13,120
atheists.

968
00:33:13,120 --> 00:33:14,640
>> Yeah. [laughter] Exactly. Exactly.

969
00:33:14,640 --> 00:33:16,240
Whoops. But yeah, I don't You never say

970
00:33:16,240 --> 00:33:17,519
never, honestly. Like that's the thing

971
00:33:17,519 --> 00:33:19,760
about a video game. It's malleable. Like

972
00:33:19,760 --> 00:33:21,519
I hear you, Horde. I hear you, Horde.

973
00:33:21,519 --> 00:33:22,880
Yeah.

974
00:33:22,880 --> 00:33:24,559
>> Very good. Very good. Guys, let's move

975
00:33:24,559 --> 00:33:26,480
on to the second big topic. Um, and I

976
00:33:26,480 --> 00:33:27,679
want to talk a lot. I'm going to pause

977
00:33:27,679 --> 00:33:29,600
this.

978
00:33:29,600 --> 00:33:33,200
So, the priests are complaining that

979
00:33:33,200 --> 00:33:35,279
they only have two races that they can

980
00:33:35,279 --> 00:33:39,640
pick from on the Horde side. Huh?

981
00:33:39,840 --> 00:33:42,960
Only two? Can you imagine that? I can't

982
00:33:42,960 --> 00:33:46,080
fathom what that must be like.

983
00:33:46,080 --> 00:33:48,000
Oh, you get to play undead, one of the S

984
00:33:48,000 --> 00:33:49,760
tier races. Oh, that's one of your

985
00:33:49,760 --> 00:33:53,440
choices, too. Weird. What's that like?

986
00:33:53,440 --> 00:33:57,120
I have no idea. Anyways, [ __ ] off about

987
00:33:57,120 --> 00:34:00,000
of the tech that we're seeing in the WoW

988
00:34:00,000 --> 00:34:01,760
Forever beta, which has been, you know,

989
00:34:01,760 --> 00:34:04,159
you guys have some lofty um ideas, some

990
00:34:04,159 --> 00:34:05,679
lofty goals. We're seeing some new

991
00:34:05,679 --> 00:34:07,360
things, and a lot of it's really cool.

992
00:34:07,360 --> 00:34:09,359
Some of it's a bit wonky, but hey, it's

993
00:34:09,359 --> 00:34:11,760
a beta that's literally doing what it's

994
00:34:11,760 --> 00:34:13,839
supposed to do and get people testing,

995
00:34:13,839 --> 00:34:15,280
get it breaking, and get people

996
00:34:15,280 --> 00:34:17,839
reporting. That's fantastic. Um, Zary,

997
00:34:17,839 --> 00:34:19,200
actually, if I can get you to kick us

998
00:34:19,200 --> 00:34:21,679
off with this because, um, I was really

999
00:34:21,679 --> 00:34:24,079
pleased to see what you and some of the

1000
00:34:24,079 --> 00:34:26,720
the guys and girls did the other day on

1001
00:34:26,720 --> 00:34:28,240
stream in terms of just organizing a

1002
00:34:28,240 --> 00:34:31,359
really big battle. Now look, I think

1003
00:34:31,359 --> 00:34:33,440
it's fair to say that [snorts]

1004
00:34:33,440 --> 00:34:35,599
historically over the last few years,

1005
00:34:35,599 --> 00:34:38,800
Classic WoW has, you know, somewhat

1006
00:34:38,800 --> 00:34:40,800
struggled with large scale world PVP,

1007
00:34:40,800 --> 00:34:43,119
but this one looked brilliant. Tell us

1008
00:34:43,119 --> 00:34:45,599
what you saw and did.

1009
00:34:45,599 --> 00:34:47,760
Okay, lots to deconstruct here with the

1010
00:34:47,760 --> 00:34:52,480
tech. Um, so yeah, we we we invited a

1011
00:34:52,480 --> 00:34:55,440
ton of people onto one layer on alliance

1012
00:34:55,440 --> 00:34:58,320
and on Horde and we just had a clash in

1013
00:34:58,320 --> 00:35:00,560
Ashenfale. We kind of wanted like this

1014
00:35:00,560 --> 00:35:02,320
Battle for Ashen Fail Season of

1015
00:35:02,320 --> 00:35:04,800
Discovery remix and we just like met at

1016
00:35:04,800 --> 00:35:06,320
the two cities and clashed in the

1017
00:35:06,320 --> 00:35:11,040
middle. First of all, it was epic. Um,

1018
00:35:11,040 --> 00:35:13,839
Horde did win, but we're going to get

1019
00:35:13,839 --> 00:35:15,760
into the specifics as to why here in a

1020
00:35:15,760 --> 00:35:18,320
sec. That's not Okay, Alliance. Yeah, it

1021
00:35:18,320 --> 00:35:20,640
was it was tough. It's not the point.

1022
00:35:20,640 --> 00:35:22,320
We're talking about tech right now. Um,

1023
00:35:22,320 --> 00:35:23,920
>> I'm going to need you Alliance to sweat.

1024
00:35:23,920 --> 00:35:25,680
Come on. Get it together, guys.

1025
00:35:25,680 --> 00:35:27,440
>> Yeah, this is crazy. I don't know what

1026
00:35:27,440 --> 00:35:29,359
happened. It was It was rough. Um,

1027
00:35:29,359 --> 00:35:33,839
regardless though, um, okay, so the

1028
00:35:33,839 --> 00:35:36,560
battle itself had the least amount of

1029
00:35:36,560 --> 00:35:40,960
lag for the massive large scale group of

1030
00:35:40,960 --> 00:35:42,800
people that we had there. I was actually

1031
00:35:42,800 --> 00:35:44,400
shocked on how it was happening. So,

1032
00:35:44,400 --> 00:35:46,320
we've done this a ton in the past. We

1033
00:35:46,320 --> 00:35:48,720
did this on SOD beta. We've done this on

1034
00:35:48,720 --> 00:35:50,400
like all the betas where bunch of

1035
00:35:50,400 --> 00:35:52,320
streamers get together. We invite like

1036
00:35:52,320 --> 00:35:55,200
thousands of people. Hopefully, guys, we

1037
00:35:55,200 --> 00:35:57,359
don't ruin the servers or crash the

1038
00:35:57,359 --> 00:36:00,160
servers. sorry if we do [laughter]

1039
00:36:00,160 --> 00:36:02,400
we try to have fun. Um [music] we stress

1040
00:36:02,400 --> 00:36:04,079
we we're we're beta testing by stress

1041
00:36:04,079 --> 00:36:06,960
testing in fact. Um so we get everyone

1042
00:36:06,960 --> 00:36:08,800
together and it was it was the least

1043
00:36:08,800 --> 00:36:10,400
amount of lag ever. So normally when

1044
00:36:10,400 --> 00:36:11,920
that happens you press like arcane

1045
00:36:11,920 --> 00:36:14,320
explosion and your hands just glow

1046
00:36:14,320 --> 00:36:16,480
>> and you can't do anything and we're like

1047
00:36:16,480 --> 00:36:18,400
oh this sucks cuz there's too many

1048
00:36:18,400 --> 00:36:20,560
people and it's still kind of fun but

1049
00:36:20,560 --> 00:36:21,920
then everyone just kind of leaves and it

1050
00:36:21,920 --> 00:36:23,599
is what it is. But this time you know

1051
00:36:23,599 --> 00:36:24,880
don't get me wrong that you know you

1052
00:36:24,880 --> 00:36:26,960
still had low frames. Uh there was a lot

1053
00:36:26,960 --> 00:36:28,640
of people thou like literally thousand

1054
00:36:28,640 --> 00:36:31,040
plus or whatever but there was like no

1055
00:36:31,040 --> 00:36:33,119
like lag in the sense if I pressed

1056
00:36:33,119 --> 00:36:36,160
arcane explosion it would go off and I

1057
00:36:36,160 --> 00:36:37,119
was like

1058
00:36:37,119 --> 00:36:39,520
>> oh this is the first time I've ever had

1059
00:36:39,520 --> 00:36:42,800
a large scale battle

1060
00:36:42,800 --> 00:36:45,119
maybe ever where I didn't actually lag.

1061
00:36:45,119 --> 00:36:46,720
So, I don't know what the like how the

1062
00:36:46,720 --> 00:36:48,400
tech works behind that, but we were all

1063
00:36:48,400 --> 00:36:50,160
like a sav I was on a call, Savic,

1064
00:36:50,160 --> 00:36:53,920
Sodapoppin, Ezfan, myself, uh, a couple

1065
00:36:53,920 --> 00:36:55,040
other people, and it was like we were

1066
00:36:55,040 --> 00:36:56,560
all just like, how is how is this

1067
00:36:56,560 --> 00:36:59,760
possible? Like, this is really cool. Um,

1068
00:36:59,760 --> 00:37:02,800
>> I have a lot more to say about layering,

1069
00:37:02,800 --> 00:37:06,240
too, but we'll get there for sure. No,

1070
00:37:06,240 --> 00:37:07,359
no, we'll get there. I've got it. I've

1071
00:37:07,359 --> 00:37:08,800
got it. Hey, just rough roughly, how

1072
00:37:08,800 --> 00:37:10,079
many people do you think?

1073
00:37:10,079 --> 00:37:12,240
>> So, I'm going to pause and this is You

1074
00:37:12,240 --> 00:37:13,839
know what? Zary was the first content

1075
00:37:13,839 --> 00:37:15,920
creator to go on here, but I need to

1076
00:37:15,920 --> 00:37:17,440
take note and I don't think they'll ever

1077
00:37:17,440 --> 00:37:20,160
let me on because I might be I'm just

1078
00:37:20,160 --> 00:37:21,839
not,

1079
00:37:21,839 --> 00:37:26,079
you know, right. Um, but if they did,

1080
00:37:26,079 --> 00:37:28,240
I'm going to try and talk as little as

1081
00:37:28,240 --> 00:37:31,599
[ __ ] possible because the devs are

1082
00:37:31,599 --> 00:37:34,720
there. Let the devs talk. Zary's got

1083
00:37:34,720 --> 00:37:36,079
some good points. You know, we talk

1084
00:37:36,079 --> 00:37:37,599
about it, but a whole I just I want to

1085
00:37:37,599 --> 00:37:40,000
hear the [ __ ] devs. I really do.

1086
00:37:40,000 --> 00:37:41,520
>> Think I know it's hard to guesstimate.

1087
00:37:41,520 --> 00:37:42,720
How many people do you think you had in

1088
00:37:42,720 --> 00:37:45,800
that battle?

1089
00:37:48,720 --> 00:37:50,480
>> I mean, I would guess at least a

1090
00:37:50,480 --> 00:37:54,000
thousand. I mean, we each had so Horde

1091
00:37:54,000 --> 00:37:57,280
Horde had five, six raids. We probably

1092
00:37:57,280 --> 00:37:59,599
had

1093
00:37:59,599 --> 00:38:03,599
>> Was it math on the spot? I don't know.

1094
00:38:03,599 --> 00:38:04,720
>> I'm going to give him a spoiler. It

1095
00:38:04,720 --> 00:38:07,280
wasn't a thousand, but it was

1096
00:38:07,280 --> 00:38:09,520
>> He [laughter] knows a couple hundred at

1097
00:38:09,520 --> 00:38:11,040
least. Yeah,

1098
00:38:11,040 --> 00:38:13,836
>> couple under felt like a thousand. Okay,

1099
00:38:13,836 --> 00:38:14,320
[laughter]

1100
00:38:14,320 --> 00:38:15,920
>> good. Good.

1101
00:38:15,920 --> 00:38:17,119
>> How does he know? Cuz he knows the

1102
00:38:17,119 --> 00:38:19,839
limits of the server.

1103
00:38:19,839 --> 00:38:21,520
>> Yeah, honestly, you know, this is one of

1104
00:38:21,520 --> 00:38:23,680
those things that I think we it's one of

1105
00:38:23,680 --> 00:38:24,960
those things we were hoping it would

1106
00:38:24,960 --> 00:38:27,040
kind of organically happen, but we

1107
00:38:27,040 --> 00:38:29,520
didn't. Like, there's still going to be

1108
00:38:29,520 --> 00:38:31,280
a maximum amount of people you can have

1109
00:38:31,280 --> 00:38:32,960
in a zone. That's just it just is what

1110
00:38:32,960 --> 00:38:35,040
it is. And uh you know, you're going to

1111
00:38:35,040 --> 00:38:36,640
hit that number at some point. And it's

1112
00:38:36,640 --> 00:38:38,160
like if we I think if we had gone out

1113
00:38:38,160 --> 00:38:40,400
and said, "Yeah, we nailed it, guys.

1114
00:38:40,400 --> 00:38:42,240
Like this is this is it. Go do world

1115
00:38:42,240 --> 00:38:44,720
PVP." Uh you know, I think the first

1116
00:38:44,720 --> 00:38:46,640
experience we we weren't sure how it was

1117
00:38:46,640 --> 00:38:47,920
going to be. We really wanted it to be

1118
00:38:47,920 --> 00:38:49,599
kind of organic so that we could get

1119
00:38:49,599 --> 00:38:52,000
that organic data. And honestly, like

1120
00:38:52,000 --> 00:38:53,520
you know, we talk about betas and stuff

1121
00:38:53,520 --> 00:38:54,960
and when there's instability, it's like

1122
00:38:54,960 --> 00:38:57,200
guys, like we'll get more good data in 6

1123
00:38:57,200 --> 00:38:58,800
hours of a beta than we will in six

1124
00:38:58,800 --> 00:39:00,400
months of internal like automated

1125
00:39:00,400 --> 00:39:02,800
testing, right? And so, you know, seeing

1126
00:39:02,800 --> 00:39:04,400
this stuff play out kind of how we hoped

1127
00:39:04,400 --> 00:39:07,599
it would is is excellent. And and uh you

1128
00:39:07,599 --> 00:39:10,160
know, obviously like you're always like

1129
00:39:10,160 --> 00:39:11,520
you kind of like twist you're like you

1130
00:39:11,520 --> 00:39:13,280
kind of like like cross your fingers

1131
00:39:13,280 --> 00:39:15,680
it's going to work and and this time it

1132
00:39:15,680 --> 00:39:17,520
man it's it's incredible. It is

1133
00:39:17,520 --> 00:39:19,280
incredible. It's the best I've ever seen

1134
00:39:19,280 --> 00:39:21,040
of any version of World of Warcraft I've

1135
00:39:21,040 --> 00:39:22,240
worked on and I've worked on all of them

1136
00:39:22,240 --> 00:39:24,640
at this point basically. So yeah, really

1137
00:39:24,640 --> 00:39:26,960
really easy.

1138
00:39:26,960 --> 00:39:29,680
Are we allowed to know

1139
00:39:29,680 --> 00:39:31,920
>> how many

1140
00:39:31,920 --> 00:39:34,079
uh people are allowed on a layer? Is

1141
00:39:34,079 --> 00:39:34,320
that

1142
00:39:34,320 --> 00:39:35,520
>> Yeah, here we go. Good questions. Are

1143
00:39:35,520 --> 00:39:37,359
you get out of it? Depends on the zone.

1144
00:39:37,359 --> 00:39:39,839
The We have it configured per zone. Like

1145
00:39:39,839 --> 00:39:40,880
we would rather we

1146
00:39:40,880 --> 00:39:42,160
>> But it is per zone now. Okay.

1147
00:39:42,160 --> 00:39:44,160
>> Yeah. Yeah. Well, it was flip it. He's

1148
00:39:44,160 --> 00:39:45,440
got to interview him. That was what

1149
00:39:45,440 --> 00:39:48,240
would trigger a layer spinning up there.

1150
00:39:48,240 --> 00:39:49,599
If you hit a threshold of a certain

1151
00:39:49,599 --> 00:39:51,200
amount of people in a certain area zone

1152
00:39:51,200 --> 00:39:52,560
essentially, that's when a layer would

1153
00:39:52,560 --> 00:39:54,320
spin up. We still kind of have that kind

1154
00:39:54,320 --> 00:39:56,960
of a system, but yeah, each zone

1155
00:39:56,960 --> 00:39:58,160
depending on the size of it, depending

1156
00:39:58,160 --> 00:39:59,680
on where it is, if it's, you know,

1157
00:39:59,680 --> 00:40:01,599
likely to be a PVP flash point, all

1158
00:40:01,599 --> 00:40:03,200
these things kind of go into it.

1159
00:40:03,200 --> 00:40:04,800
>> Okay.

1160
00:40:04,800 --> 00:40:07,280
Just to keep you rolling, Grand. Um, you

1161
00:40:07,280 --> 00:40:09,119
know, another system that's come in that

1162
00:40:09,119 --> 00:40:12,000
that I have noticed that I am very very

1163
00:40:12,000 --> 00:40:14,320
happy with that I believe you've been

1164
00:40:14,320 --> 00:40:16,400
very happy with as well as somewhat of a

1165
00:40:16,400 --> 00:40:19,200
new feature is the familiar faces

1166
00:40:19,200 --> 00:40:21,920
popping up on your layer. And like you

1167
00:40:21,920 --> 00:40:24,800
know I I've blatantly seen the same

1168
00:40:24,800 --> 00:40:28,240
names turn up and I as soon as you guys

1169
00:40:28,240 --> 00:40:29,920
said that on the presentation I was just

1170
00:40:29,920 --> 00:40:30,880
like

1171
00:40:30,880 --> 00:40:33,280
>> yes it's so simple and so brilliant.

1172
00:40:33,280 --> 00:40:34,720
Talk to us a bit more about how it's

1173
00:40:34,720 --> 00:40:36,400
been working and your reception of that

1174
00:40:36,400 --> 00:40:40,480
on on the Blizzard end. So to explain

1175
00:40:40,480 --> 00:40:42,880
yes there's a lot of layering. It's one

1176
00:40:42,880 --> 00:40:46,480
massive server, but somehow the game

1177
00:40:46,480 --> 00:40:49,839
wants to show you the same people. So,

1178
00:40:49,839 --> 00:40:51,920
it feels like you're on kind of a

1179
00:40:51,920 --> 00:40:54,400
server, right? So, I don't but I don't

1180
00:40:54,400 --> 00:40:56,319
know how it chooses who to show you who

1181
00:40:56,319 --> 00:40:58,880
whatever. I don't know how it works. And

1182
00:40:58,880 --> 00:40:59,760
now I guess we're going to talk about

1183
00:40:59,760 --> 00:41:00,240
it. See,

1184
00:41:00,240 --> 00:41:02,160
>> I mean, I've never felt that, but I

1185
00:41:02,160 --> 00:41:03,359
haven't really been in the world much to

1186
00:41:03,359 --> 00:41:03,760
be fair.

1187
00:41:03,760 --> 00:41:04,960
>> You you know, you always kind of like

1188
00:41:04,960 --> 00:41:07,040
hope it'll work out the way that you you

1189
00:41:07,040 --> 00:41:09,920
you you think it will. And I, you know,

1190
00:41:09,920 --> 00:41:12,400
I I think the the first two, like three

1191
00:41:12,400 --> 00:41:15,200
days of the beta, I ran into a guy in in

1192
00:41:15,200 --> 00:41:16,720
Thind Grove, which was the like the

1193
00:41:16,720 --> 00:41:18,720
Skyborn 1 through five newbie zone. I

1194
00:41:18,720 --> 00:41:20,880
friended him to kill the the fly queen

1195
00:41:20,880 --> 00:41:24,560
or whatever. And uh I saw him every

1196
00:41:24,560 --> 00:41:27,040
probably 6 hours all through, you know,

1197
00:41:27,040 --> 00:41:30,240
Zephris, then Westfall, then Dark, you

1198
00:41:30,240 --> 00:41:31,920
know, I ran into him at Dark

1199
00:41:31,920 --> 00:41:33,760
Darkshshire, you know, it's just like

1200
00:41:33,760 --> 00:41:35,839
and it's it it works. It actually just

1201
00:41:35,839 --> 00:41:38,400
works. And uh I think in a world where

1202
00:41:38,400 --> 00:41:41,119
you are playing the game and you end up

1203
00:41:41,119 --> 00:41:43,599
rolling running into your your social

1204
00:41:43,599 --> 00:41:45,359
circles either the ones you've sort of

1205
00:41:45,359 --> 00:41:46,640
clip of us running across this bridge

1206
00:41:46,640 --> 00:41:49,359
together people you've grouped with kind

1207
00:41:49,359 --> 00:41:53,920
friends together feel so alive and rich

1208
00:41:53,920 --> 00:41:55,839
in a way that it it never really has

1209
00:41:55,839 --> 00:41:58,160
been able to before. Um and and it's

1210
00:41:58,160 --> 00:42:00,079
it's strange that you know we live in a

1211
00:42:00,079 --> 00:42:01,920
world where we we kind of do have

1212
00:42:01,920 --> 00:42:03,760
different server technology than we had

1213
00:42:03,760 --> 00:42:06,240
back in back in 2004. and and you know,

1214
00:42:06,240 --> 00:42:08,000
we're always really worried about losing

1215
00:42:08,000 --> 00:42:09,760
some of that some of that kind of

1216
00:42:09,760 --> 00:42:11,440
community. And it's like I think we've

1217
00:42:11,440 --> 00:42:12,960
actually managed to create a tool that

1218
00:42:12,960 --> 00:42:15,280
is maybe the best most pure version of

1219
00:42:15,280 --> 00:42:17,440
sort of that community uh building

1220
00:42:17,440 --> 00:42:19,599
atmosphere and and it's I don't know.

1221
00:42:19,599 --> 00:42:21,839
I'm I'm I'm over the moon. Our engineers

1222
00:42:21,839 --> 00:42:24,160
are actual literal wizards

1223
00:42:24,160 --> 00:42:27,379
>> and uh they killed it. [clears throat]

1224
00:42:27,599 --> 00:42:30,000
>> Very good. Very good. Tim mate, if I can

1225
00:42:30,000 --> 00:42:32,560
throw it to you just on again leaning

1226
00:42:32,560 --> 00:42:34,319
into this whole technical side of

1227
00:42:34,319 --> 00:42:37,200
things. Um, one thing and I'd love to

1228
00:42:37,200 --> 00:42:39,119
hear from Zaryu on this as well once

1229
00:42:39,119 --> 00:42:41,119
you've spoken to us Tim, but one thing

1230
00:42:41,119 --> 00:42:43,440
that has been noticeable from my guild

1231
00:42:43,440 --> 00:42:45,040
and everyone that I deal with in my

1232
00:42:45,040 --> 00:42:47,520
community is the technical demand just

1233
00:42:47,520 --> 00:42:49,839
that the application has on your system.

1234
00:42:49,839 --> 00:42:52,480
Um, something you know whether or not

1235
00:42:52,480 --> 00:42:54,640
this is a beta issue or this is going to

1236
00:42:54,640 --> 00:42:57,040
be something that forever asks of your

1237
00:42:57,040 --> 00:42:59,359
computing requirements. Um the frame

1238
00:42:59,359 --> 00:43:02,079
rates have been noticeably different. Um

1239
00:43:02,079 --> 00:43:04,400
can you speak to us a little bit about

1240
00:43:04,400 --> 00:43:06,480
uh the team the work that the team is

1241
00:43:06,480 --> 00:43:08,880
doing on implementing everything

1242
00:43:08,880 --> 00:43:11,119
visually that like Zu said is looking

1243
00:43:11,119 --> 00:43:11,680
fantastic

1244
00:43:11,680 --> 00:43:13,760
>> different by the way. I cannot go in

1245
00:43:13,760 --> 00:43:15,200
order this thing.

1246
00:43:15,200 --> 00:43:17,520
>> I cannot go in the entire city. My

1247
00:43:17,520 --> 00:43:19,520
computer just breaks and I have a 590.

1248
00:43:19,520 --> 00:43:23,040
>> Sure. Um I mean this is why we have a

1249
00:43:23,040 --> 00:43:24,480
beta and this is why we're going to run

1250
00:43:24,480 --> 00:43:26,480
the beta for for multiple weeks, right?

1251
00:43:26,480 --> 00:43:30,319
We we want people to get on there with

1252
00:43:30,319 --> 00:43:33,040
different types of hardware. Um we want

1253
00:43:33,040 --> 00:43:35,119
to stress test our our servers as much

1254
00:43:35,119 --> 00:43:37,440
as possible, see where the performance

1255
00:43:37,440 --> 00:43:40,240
issues are and actively fix them. Like I

1256
00:43:40,240 --> 00:43:43,200
I don't know if launch was was a little

1257
00:43:43,200 --> 00:43:45,520
shaky at first, but we immediately were

1258
00:43:45,520 --> 00:43:47,200
able to to fix issues.

1259
00:43:47,200 --> 00:43:48,800
>> It's fair. It is the beta. This is the

1260
00:43:48,800 --> 00:43:50,000
time for it to [ __ ] break

1261
00:43:50,000 --> 00:43:55,200
>> online with less lag. um issues with uh

1262
00:43:55,200 --> 00:43:58,720
our European folks logging into to the

1263
00:43:58,720 --> 00:44:00,319
beta. There there's going to be issues

1264
00:44:00,319 --> 00:44:02,720
because there's one beta, right? And and

1265
00:44:02,720 --> 00:44:04,800
everyone globally is logging into to a

1266
00:44:04,800 --> 00:44:06,240
single server. That's not going to be

1267
00:44:06,240 --> 00:44:08,400
representative of how our live servers

1268
00:44:08,400 --> 00:44:12,800
are architected. But um uh even for them

1269
00:44:12,800 --> 00:44:16,640
like identifying um issues that are that

1270
00:44:16,640 --> 00:44:19,040
are causing uh performance problems for

1271
00:44:19,040 --> 00:44:21,040
them and and solving those and getting

1272
00:44:21,040 --> 00:44:23,040
fixes out, restarting our servers, and

1273
00:44:23,040 --> 00:44:25,440
then people aren't experiencing those

1274
00:44:25,440 --> 00:44:26,800
things anymore and they can go back to

1275
00:44:26,800 --> 00:44:29,810
complaining about something else. Um

1276
00:44:29,810 --> 00:44:31,359
[laughter] yeah. No, it's it's just

1277
00:44:31,359 --> 00:44:33,440
we're we're actively every single day

1278
00:44:33,440 --> 00:44:36,480
we're we're we're meeting with um we

1279
00:44:36,480 --> 00:44:38,560
have a meeting at 9:00 a.m. God, I hate

1280
00:44:38,560 --> 00:44:40,160
9:00 a.m. meetings, but it's it's

1281
00:44:40,160 --> 00:44:43,040
important to have um

1282
00:44:43,040 --> 00:44:46,400
uh and and we we we go over everything

1283
00:44:46,400 --> 00:44:47,920
that's been happening on the previous

1284
00:44:47,920 --> 00:44:50,800
day. Um make a plan for for how we're

1285
00:44:50,800 --> 00:44:53,520
going to address issues um that day. And

1286
00:44:53,520 --> 00:44:56,640
and we are just it it never ends. We're

1287
00:44:56,640 --> 00:44:58,160
we're constantly talking with each other

1288
00:44:58,160 --> 00:45:00,960
on Slack on the weekends. um identifying

1289
00:45:00,960 --> 00:45:03,680
and solving problems and I don't know I

1290
00:45:03,680 --> 00:45:05,440
I the game is

1291
00:45:05,440 --> 00:45:07,119
>> the game is going to be in a very very

1292
00:45:07,119 --> 00:45:08,880
good place um by the time that we

1293
00:45:08,880 --> 00:45:09,599
finally launch.

1294
00:45:09,599 --> 00:45:11,680
>> Yeah. And to add on to that too, like

1295
00:45:11,680 --> 00:45:13,280
even today, like you know, you mentioned

1296
00:45:13,280 --> 00:45:15,280
frame rate. Like I think our engineers

1297
00:45:15,280 --> 00:45:17,119
found an issue today that it was like it

1298
00:45:17,119 --> 00:45:18,880
was actually people toggling certain

1299
00:45:18,880 --> 00:45:21,200
settings on and off to test things cuz

1300
00:45:21,200 --> 00:45:22,640
people are like they're playing around

1301
00:45:22,640 --> 00:45:24,000
with all these different settings. And

1302
00:45:24,000 --> 00:45:26,240
they actually found out that doing that

1303
00:45:26,240 --> 00:45:28,400
in a group with other people can cause

1304
00:45:28,400 --> 00:45:30,000
issues. And that's the kind of issue

1305
00:45:30,000 --> 00:45:32,000
you'll like it actually causes that's

1306
00:45:32,000 --> 00:45:33,920
part of what causes your frame rate to

1307
00:45:33,920 --> 00:45:36,560
decrease in cities. So, it's like that's

1308
00:45:36,560 --> 00:45:38,560
the kind of thing that we like would

1309
00:45:38,560 --> 00:45:40,000
have [clears throat] found organically

1310
00:45:40,000 --> 00:45:41,680
cuz it's like literally people just so

1311
00:45:41,680 --> 00:45:43,760
fascinated with all the fiddly sliders

1312
00:45:43,760 --> 00:45:45,119
that they're playing around with them in

1313
00:45:45,119 --> 00:45:47,520
a large group actually causes problems.

1314
00:45:47,520 --> 00:45:49,359
And so, it's like, hey, you know, great

1315
00:45:49,359 --> 00:45:51,280
beta, we're doing it. Mission

1316
00:45:51,280 --> 00:45:53,760
accomplished. So, yeah, we hope to keep

1317
00:45:53,760 --> 00:45:56,079
getting more stuff like that.

1318
00:45:56,079 --> 00:45:58,236
>> Well, guilty is charged here, Josh.

1319
00:45:58,236 --> 00:46:00,000
[laughter] I That was the first thing I

1320
00:46:00,000 --> 00:46:01,520
did when I logged in. I opened the

1321
00:46:01,520 --> 00:46:03,440
settings. And I flipped everything on

1322
00:46:03,440 --> 00:46:04,880
and off and I wanted to see the

1323
00:46:04,880 --> 00:46:07,040
difference, all the sliders. And then

1324
00:46:07,040 --> 00:46:08,480
not only that, but then people are like,

1325
00:46:08,480 --> 00:46:10,880
"Here's a script to turn your fog on or

1326
00:46:10,880 --> 00:46:13,200
off. I want to see the difference, you

1327
00:46:13,200 --> 00:46:14,640
know." [laughter] So then I I just

1328
00:46:14,640 --> 00:46:16,319
started doing all these scripts and

1329
00:46:16,319 --> 00:46:17,599
everything. And then I'm like, "I'm

1330
00:46:17,599 --> 00:46:19,359
lagging. This is weird." [laughter]

1331
00:46:19,359 --> 00:46:20,960
>> So So if your frame rate is bad in the

1332
00:46:20,960 --> 00:46:23,200
city, blame Josh. Friends, are you not

1333
00:46:23,200 --> 00:46:24,880
this Josh or that Josh?

1334
00:46:24,880 --> 00:46:26,800
>> Okay, that's that's crazy. And now now

1335
00:46:26,800 --> 00:46:28,800
it's my fault. It's just like now it's

1336
00:46:28,800 --> 00:46:30,560
like I'm streaming this. Whenever I'm

1337
00:46:30,560 --> 00:46:32,297
streaming, it's my fault, too. Um,

1338
00:46:32,297 --> 00:46:34,000
[laughter]

1339
00:46:34,000 --> 00:46:36,960
no. So, yeah, I I I think uh so today I

1340
00:46:36,960 --> 00:46:39,359
actually had much higher FPS than I did

1341
00:46:39,359 --> 00:46:41,040
like like yesterday, the day before. So,

1342
00:46:41,040 --> 00:46:43,520
maybe some fix already went hot went uh

1343
00:46:43,520 --> 00:46:45,200
live in a hot fix. So, I'm looking

1344
00:46:45,200 --> 00:46:46,640
forward to like, you know, getting full

1345
00:46:46,640 --> 00:46:48,800
frames and having that fix, but like Tim

1346
00:46:48,800 --> 00:46:50,400
said, I you know, I expect that in a

1347
00:46:50,400 --> 00:46:52,319
beta. It's not that hasn't been a big

1348
00:46:52,319 --> 00:46:52,880
deal.

1349
00:46:52,880 --> 00:46:54,720
>> Uh to piggy back more on layering

1350
00:46:54,720 --> 00:46:55,520
though,

1351
00:46:55,520 --> 00:46:56,240
>> uh layering,

1352
00:46:56,240 --> 00:47:00,800
>> go for it. Um, in like streamer stuff, I

1353
00:47:00,800 --> 00:47:02,720
have like this like one experience and

1354
00:47:02,720 --> 00:47:05,440
then layering and seeing other faces as

1355
00:47:05,440 --> 00:47:08,079
just like a player when I'm maybe like

1356
00:47:08,079 --> 00:47:11,119
right now logged in off stream or if I'm

1357
00:47:11,119 --> 00:47:13,839
just kind of like questing by myself is

1358
00:47:13,839 --> 00:47:15,680
like a completely different experience.

1359
00:47:15,680 --> 00:47:17,440
>> So like when I'm just like playing the

1360
00:47:17,440 --> 00:47:19,839
game and running around, I'm seeing

1361
00:47:19,839 --> 00:47:21,680
these familiar faces like you guys have

1362
00:47:21,680 --> 00:47:23,280
mentioned. Like there was a priest that

1363
00:47:23,280 --> 00:47:26,240
helped me on a low-level quest and and

1364
00:47:26,240 --> 00:47:28,640
his name is like blue for some reason

1365
00:47:28,640 --> 00:47:30,240
since I've grouped with him. Yeah.

1366
00:47:30,240 --> 00:47:31,680
>> And I actually think that's kind of cool

1367
00:47:31,680 --> 00:47:32,800
because I'm like, "Oh, that's the guy

1368
00:47:32,800 --> 00:47:34,480
that I already grouped with and his name

1369
00:47:34,480 --> 00:47:36,319
is blue instead of it's like a light

1370
00:47:36,319 --> 00:47:38,160
blue instead of a dark blue or something

1371
00:47:38,160 --> 00:47:40,480
>> and I keep running by this light blue

1372
00:47:40,480 --> 00:47:42,480
named like priest and I've seen him like

1373
00:47:42,480 --> 00:47:44,400
20 times and now I've like done a

1374
00:47:44,400 --> 00:47:46,240
dungeon with him and stuff too and like

1375
00:47:46,240 --> 00:47:48,000
that's awesome. That reminds me exactly

1376
00:47:48,000 --> 00:47:50,240
of like growing up playing on shout out

1377
00:47:50,240 --> 00:47:52,319
to anyone on Garethos realm originally.

1378
00:47:52,319 --> 00:47:55,119
That was that was where I started. Um

1379
00:47:55,119 --> 00:47:56,960
and it was cool. It was cool. I still

1380
00:47:56,960 --> 00:47:58,560
remember like some of the people from

1381
00:47:58,560 --> 00:48:00,880
that realm and you know 20 years later.

1382
00:48:00,880 --> 00:48:03,200
So it's cool to like kind of have that

1383
00:48:03,200 --> 00:48:04,560
small

1384
00:48:04,560 --> 00:48:07,280
>> uh surfer feeling on a mega realm. So I

1385
00:48:07,280 --> 00:48:08,400
think it I think it's working. I think

1386
00:48:08,400 --> 00:48:09,680
it's cool.

1387
00:48:09,680 --> 00:48:12,640
>> Um as a streamer though when I'm Yeah.

1388
00:48:12,640 --> 00:48:15,040
We we go so hard until we like break the

1389
00:48:15,040 --> 00:48:16,400
layers. So, like we're trying to do that

1390
00:48:16,400 --> 00:48:18,160
massive world PvP battle and then it's

1391
00:48:18,160 --> 00:48:20,480
like, "All right, the layer's full. We

1392
00:48:20,480 --> 00:48:22,000
can't get any more people on." And you

1393
00:48:22,000 --> 00:48:24,000
know, but that's stuff that like these

1394
00:48:24,000 --> 00:48:25,599
are streamer problems. This isn't really

1395
00:48:25,599 --> 00:48:26,960
like player problems. Like you're not

1396
00:48:26,960 --> 00:48:28,559
going to run into it's like, "Oh, we

1397
00:48:28,559 --> 00:48:30,079
have literal hundreds of people here

1398
00:48:30,079 --> 00:48:31,520
now. We can't get any more kind of a

1399
00:48:31,520 --> 00:48:33,200
thing or at least most of the time." But

1400
00:48:33,200 --> 00:48:34,960
when I'm out in the world and I want to

1401
00:48:34,960 --> 00:48:37,200
engage in world PvP on just like a

1402
00:48:37,200 --> 00:48:40,160
normal layer without forcing it against

1403
00:48:40,160 --> 00:48:41,599
another streamer, it's actually been

1404
00:48:41,599 --> 00:48:43,440
really fun. you know, sometimes I get

1405
00:48:43,440 --> 00:48:44,800
owned, but sometimes we're owning and

1406
00:48:44,800 --> 00:48:46,160
it's like sometimes there's this back

1407
00:48:46,160 --> 00:48:48,480
and forth. Um, so from from the PvP side

1408
00:48:48,480 --> 00:48:50,960
of things, like I want to experience

1409
00:48:50,960 --> 00:48:52,880
more, but it's it's been okay. It's been

1410
00:48:52,880 --> 00:48:56,000
kind of fun. So, pretty cool.

1411
00:48:56,000 --> 00:48:57,599
>> I think just to round it out, there have

1412
00:48:57,599 --> 00:48:59,599
been some average Joe things coming up.

1413
00:48:59,599 --> 00:49:01,040
But again, the greatest caveat that

1414
00:49:01,040 --> 00:49:03,040
lives above all of these conversations

1415
00:49:03,040 --> 00:49:05,040
is guys, it's a beta. You've heard from

1416
00:49:05,040 --> 00:49:07,440
the devs multiple times. This is the

1417
00:49:07,440 --> 00:49:09,359
testing ground. like we know that, you

1418
00:49:09,359 --> 00:49:10,800
know, things are going to come up that

1419
00:49:10,800 --> 00:49:12,800
we can report to these guys who can fix

1420
00:49:12,800 --> 00:49:15,119
it. That's great. And I feel silly even

1421
00:49:15,119 --> 00:49:16,319
saying it, but like the obvious things

1422
00:49:16,319 --> 00:49:18,480
and Zu, I'd love to hear if you've seen

1423
00:49:18,480 --> 00:49:20,160
this as well and your thoughts on it.

1424
00:49:20,160 --> 00:49:22,240
Um, you you alluded to maybe you had

1425
00:49:22,240 --> 00:49:25,359
some some um some constructive criticism

1426
00:49:25,359 --> 00:49:27,599
for the layering earlier. Um definitely

1427
00:49:27,599 --> 00:49:29,680
there's been a little bit of a

1428
00:49:29,680 --> 00:49:31,920
disincentive to group with people

1429
00:49:31,920 --> 00:49:34,160
because you know that let's say you you

1430
00:49:34,160 --> 00:49:37,680
find like a um a rare elite or something

1431
00:49:37,680 --> 00:49:39,680
and you go hey mate you want to kill

1432
00:49:39,680 --> 00:49:41,839
this mob with me yeah sure let's do it

1433
00:49:41,839 --> 00:49:43,760
group and the mob just disappears in

1434
00:49:43,760 --> 00:49:45,200
front of your face but those are the

1435
00:49:45,200 --> 00:49:46,800
growing pains that I'm sure you guys are

1436
00:49:46,800 --> 00:49:48,319
sorting out on the back end. No, that's

1437
00:49:48,319 --> 00:49:49,839
and that's a great an example of an

1438
00:49:49,839 --> 00:49:51,200
issue that we really want to catch in a

1439
00:49:51,200 --> 00:49:53,119
beta. Like it's, you know, we we want to

1440
00:49:53,119 --> 00:49:55,520
make obviously like nurture and protect

1441
00:49:55,520 --> 00:49:56,960
social experiences is one of our

1442
00:49:56,960 --> 00:49:58,559
pillars. We want to make sure that it

1443
00:49:58,559 --> 00:50:00,480
feels good to group with people and if

1444
00:50:00,480 --> 00:50:02,720
you're randomly getting sort of your

1445
00:50:02,720 --> 00:50:04,800
world refreshed around you when both of

1446
00:50:04,800 --> 00:50:06,559
you are in the same place already,

1447
00:50:06,559 --> 00:50:07,920
that's a problem. And so that's

1448
00:50:07,920 --> 00:50:09,920
something that we're we're you know that

1449
00:50:09,920 --> 00:50:12,400
is that is a bug. We will we're going to

1450
00:50:12,400 --> 00:50:13,599
endeavor to fix that.

1451
00:50:13,599 --> 00:50:14,960
>> I haven't seen that. That's crazy. even

1452
00:50:14,960 --> 00:50:16,880
watching like the PO clips where he's

1453
00:50:16,880 --> 00:50:18,480
murdering people on the border of

1454
00:50:18,480 --> 00:50:19,920
Duskwood in Elwin.

1455
00:50:19,920 --> 00:50:20,960
>> Yeah, I saw that.

1456
00:50:20,960 --> 00:50:22,079
>> And you see you [laughter] see the

1457
00:50:22,079 --> 00:50:23,599
person that he's trying to fight like

1458
00:50:23,599 --> 00:50:25,760
fade in and out. It's like we we

1459
00:50:25,760 --> 00:50:27,520
recognize like that's an issue. We don't

1460
00:50:27,520 --> 00:50:31,359
want PVP world organic world PVP to to

1461
00:50:31,359 --> 00:50:34,079
feel like I don't know if if if my

1462
00:50:34,079 --> 00:50:35,599
opponent is going to disappear into

1463
00:50:35,599 --> 00:50:37,359
another layer. So,

1464
00:50:37,359 --> 00:50:38,640
>> we're taking those issues very

1465
00:50:38,640 --> 00:50:40,000
seriously. We're trying to come up with

1466
00:50:40,000 --> 00:50:42,079
with solutions so that that doesn't

1467
00:50:42,079 --> 00:50:44,640
happen. So that it that it the illusion

1468
00:50:44,640 --> 00:50:49,200
of of the uh of you being able to

1469
00:50:49,200 --> 00:50:51,680
>> for those phasing issues um to happen

1470
00:50:51,680 --> 00:50:52,559
don't happen.

1471
00:50:52,559 --> 00:50:54,160
>> Yeah.

1472
00:50:54,160 --> 00:50:56,160
>> Excellent guys. Uh last quick point on

1473
00:50:56,160 --> 00:50:57,359
this and then we'll move on to the final

1474
00:50:57,359 --> 00:50:58,720
topic for about the last 10 minutes of

1475
00:50:58,720 --> 00:51:00,720
the show. Um I'll just say it's been

1476
00:51:00,720 --> 00:51:02,640
coming up again. I would be remiss not

1477
00:51:02,640 --> 00:51:05,520
to ask you devs. Um has there been any

1478
00:51:05,520 --> 00:51:07,040
considerations are you this is near and

1479
00:51:07,040 --> 00:51:09,680
dear to your heart. Any consideration of

1480
00:51:09,680 --> 00:51:13,295
some form of classic UI toggle?

1481
00:51:13,295 --> 00:51:14,319
[laughter]

1482
00:51:14,319 --> 00:51:17,680
>> Oh, great question.

1483
00:51:17,680 --> 00:51:19,280
>> I've never heard you talk about this.

1484
00:51:19,280 --> 00:51:21,155
>> Yeah, I Yeah, I didn't even know.

1485
00:51:21,155 --> 00:51:21,520
[laughter]

1486
00:51:21,520 --> 00:51:23,440
>> Sorry. Yeah. Wow. Why don't you tell me

1487
00:51:23,440 --> 00:51:25,839
more about it? Like,

1488
00:51:25,839 --> 00:51:29,520
>> okay. My my stream is so tired of me.

1489
00:51:29,520 --> 00:51:31,760
More tired than you guys have me of me

1490
00:51:31,760 --> 00:51:33,040
saying this. My stream is like, "Sorry,

1491
00:51:33,040 --> 00:51:34,480
shut up. We know you want the toggle.

1492
00:51:34,480 --> 00:51:35,565
Like, talk about anything else." All

1493
00:51:35,565 --> 00:51:37,599
[laughter] I'm just like, "But guys,

1494
00:51:37,599 --> 00:51:38,880
only if you know,

1495
00:51:38,880 --> 00:51:40,559
>> Zar, I turned your stream on

1496
00:51:40,559 --> 00:51:41,839
>> I might be the

1497
00:51:41,839 --> 00:51:43,760
>> I turned your stream on twice today just

1498
00:51:43,760 --> 00:51:45,760
randomly. I was going through Twitch and

1499
00:51:45,760 --> 00:51:47,760
both times you were like, "Man, this is

1500
00:51:47,760 --> 00:51:49,599
a really sweet uh unifra.me. It'd be

1501
00:51:49,599 --> 00:51:51,760
really cool if

1502
00:51:51,760 --> 00:51:52,480
>> Yeah, [laughter]

1503
00:51:52,480 --> 00:51:54,400
I don't know why it's a it's a big deal

1504
00:51:54,400 --> 00:51:56,160
to me. Like, you know, you know, we

1505
00:51:56,160 --> 00:51:58,079
started the show talking about Skyborn.

1506
00:51:58,079 --> 00:51:59,920
Honestly, like some people are upset

1507
00:51:59,920 --> 00:52:01,119
about it and some people like it,

1508
00:52:01,119 --> 00:52:03,200
whatever." Like, they don't bother me.

1509
00:52:03,200 --> 00:52:04,880
It's fine. you know, like there's some

1510
00:52:04,880 --> 00:52:06,800
things that are a big deal for me. The

1511
00:52:06,800 --> 00:52:09,200
the UI toggle is a big deal, but you

1512
00:52:09,200 --> 00:52:10,240
know,

1513
00:52:10,240 --> 00:52:11,839
>> don't we we always don't get what we

1514
00:52:11,839 --> 00:52:12,960
want, you know?

1515
00:52:12,960 --> 00:52:13,280
>> Yeah.

1516
00:52:13,280 --> 00:52:14,079
>> So, it's

1517
00:52:14,079 --> 00:52:15,040
>> Anyway,

1518
00:52:15,040 --> 00:52:17,359
>> I I'm just going to say like the the UI

1519
00:52:17,359 --> 00:52:20,400
for WoW Forever, it's we want WoW

1520
00:52:20,400 --> 00:52:23,599
Forever to be its own pillar. Um, it

1521
00:52:23,599 --> 00:52:26,640
it's it's separate from classic era.

1522
00:52:26,640 --> 00:52:28,880
It's it's separate from modern World of

1523
00:52:28,880 --> 00:52:32,160
Warcraft. And part of what helps people

1524
00:52:32,160 --> 00:52:33,760
identify immediately if you're not using

1525
00:52:33,760 --> 00:52:35,119
add-ons and you're watching someone's

1526
00:52:35,119 --> 00:52:35,680
stream or

1527
00:52:35,680 --> 00:52:36,800
>> I think that's important. I like that

1528
00:52:36,800 --> 00:52:38,079
he's bringing this up.

1529
00:52:38,079 --> 00:52:40,720
>> The UI having that that bronze and and

1530
00:52:40,720 --> 00:52:42,640
weathered look might not be for

1531
00:52:42,640 --> 00:52:44,960
everyone, but it helps identify the game

1532
00:52:44,960 --> 00:52:46,880
immediately as something different even

1533
00:52:46,880 --> 00:52:48,480
if you're in a familiar location like

1534
00:52:48,480 --> 00:52:49,760
Elwin Forest.

1535
00:52:49,760 --> 00:52:51,359
>> Um, so we we thought that that was

1536
00:52:51,359 --> 00:52:53,680
really important and the beauty of WoW

1537
00:52:53,680 --> 00:52:55,599
is that everyone has the ability to

1538
00:52:55,599 --> 00:52:58,079
customize their UI. [music] And so I

1539
00:52:58,079 --> 00:53:00,400
think if if it's not satisfying to you

1540
00:53:00,400 --> 00:53:02,400
or you have a different preference, it's

1541
00:53:02,400 --> 00:53:03,680
it's going to be like it always has

1542
00:53:03,680 --> 00:53:05,599
been. People will download add-ons and

1543
00:53:05,599 --> 00:53:07,280
be able to customize their uniframes, be

1544
00:53:07,280 --> 00:53:10,000
able to customize um you know, their

1545
00:53:10,000 --> 00:53:11,839
their mini map or their their spell book

1546
00:53:11,839 --> 00:53:13,920
or or whatever. And we're empowering

1547
00:53:13,920 --> 00:53:14,960
people to do that.

1548
00:53:14,960 --> 00:53:16,559
>> Yeah. Yeah. Yeah. For sure.

1549
00:53:16,559 --> 00:53:18,319
>> Fair. You know, fair enough. I think

1550
00:53:18,319 --> 00:53:18,880
that

1551
00:53:18,880 --> 00:53:20,000
>> fair

1552
00:53:20,000 --> 00:53:23,359
>> I think the UI add-on solution works.

1553
00:53:23,359 --> 00:53:25,040
I'm happy that like my biggest problem

1554
00:53:25,040 --> 00:53:27,119
can be solved by downloading an add-on,

1555
00:53:27,119 --> 00:53:29,599
right? Like that's that's cool. Um my my

1556
00:53:29,599 --> 00:53:32,000
big like I actually like the new action

1557
00:53:32,000 --> 00:53:33,599
bars and the new mini map. I like the

1558
00:53:33,599 --> 00:53:35,359
bronze eagles, too. I actually like the

1559
00:53:35,359 --> 00:53:37,040
bronze theme. I think that's cool. Mine

1560
00:53:37,040 --> 00:53:39,280
mine is the like the more retail unit

1561
00:53:39,280 --> 00:53:42,000
frames and the cast bar are like my big

1562
00:53:42,000 --> 00:53:43,440
two. Like if those were more like

1563
00:53:43,440 --> 00:53:46,800
bronzified like uh like the other

1564
00:53:46,800 --> 00:53:48,559
assets, I think I wouldn't mind it as

1565
00:53:48,559 --> 00:53:50,559
much. But anyway, you know, I I can

1566
00:53:50,559 --> 00:53:52,480
download an add-on, you know. I I don't

1567
00:53:52,480 --> 00:53:54,480
want to be that guy. It's one of those

1568
00:53:54,480 --> 00:53:55,520
things.

1569
00:53:55,520 --> 00:53:57,119
>> This isn't classic. This isn't retail.

1570
00:53:57,119 --> 00:53:58,880
It's I was saying if the firm fair

1571
00:53:58,880 --> 00:54:00,559
answer from Tim, it's not classic. It's

1572
00:54:00,559 --> 00:54:02,400
not retail. [laughter] That's not how it

1573
00:54:02,400 --> 00:54:03,280
looks. Sorry.

1574
00:54:03,280 --> 00:54:04,480
>> No, it's not to say we're not going to

1575
00:54:04,480 --> 00:54:05,760
take feedback on it, honestly. And

1576
00:54:05,760 --> 00:54:07,200
that's that's the other thing, too. It's

1577
00:54:07,200 --> 00:54:09,040
like we want to get it to a place where

1578
00:54:09,040 --> 00:54:10,640
where we're happy with it in the long

1579
00:54:10,640 --> 00:54:12,559
run and we and it also accomplishes our

1580
00:54:12,559 --> 00:54:14,559
goals. You know, a lot of times whenever

1581
00:54:14,559 --> 00:54:16,240
we're you're developing a game, you kind

1582
00:54:16,240 --> 00:54:17,920
of have to like you kind of have to like

1583
00:54:17,920 --> 00:54:19,920
make a priority level for what you kind

1584
00:54:19,920 --> 00:54:23,760
of spend your time on. And uh you know,

1585
00:54:23,760 --> 00:54:25,760
the add-on solution does exist. So,

1586
00:54:25,760 --> 00:54:26,960
that's one of those things that kind of

1587
00:54:26,960 --> 00:54:28,559
impacts that calculus a little bit, but

1588
00:54:28,559 --> 00:54:29,839
that's not to say we're not listening.

1589
00:54:29,839 --> 00:54:31,280
It's totally something that we take to

1590
00:54:31,280 --> 00:54:32,640
heart.

1591
00:54:32,640 --> 00:54:35,040
>> All right. All right. Um a grand I'll

1592
00:54:35,040 --> 00:54:37,040
get you to kick off the last topic. Um

1593
00:54:37,040 --> 00:54:38,960
the guys, I'm sure every listener wants

1594
00:54:38,960 --> 00:54:40,160
to hear you go on a little bit of a

1595
00:54:40,160 --> 00:54:41,680
spiel for this one. I know. I'm ready

1596
00:54:41,680 --> 00:54:42,800
for this. I'm so excited.

1597
00:54:42,800 --> 00:54:43,280
>> Oh boy.

1598
00:54:43,280 --> 00:54:45,440
>> Let's talk a little bit about the the

1599
00:54:45,440 --> 00:54:50,319
the design philosophy behind um the

1600
00:54:50,319 --> 00:54:53,440
experience changes and [music] how you

1601
00:54:53,440 --> 00:54:56,720
have now weed so much into dungeon

1602
00:54:56,720 --> 00:54:58,559
quests.

1603
00:54:58,559 --> 00:55:00,800
You and I have seen it. We've seen the

1604
00:55:00,800 --> 00:55:03,839
So, let me pause. Right now, the way you

1605
00:55:03,839 --> 00:55:07,040
level and I I was leveling a hunter. You

1606
00:55:07,040 --> 00:55:08,160
essentially, and it's different for

1607
00:55:08,160 --> 00:55:09,520
Alliance and Horde, but it's more or

1608
00:55:09,520 --> 00:55:12,720
less the same thing. You level to 14 and

1609
00:55:12,720 --> 00:55:14,160
then you just start doing chain

1610
00:55:14,160 --> 00:55:18,319
dungeons. You go into RFC or Hall of

1611
00:55:18,319 --> 00:55:21,359
Fames into Whailing Caverns or Dead

1612
00:55:21,359 --> 00:55:25,040
Mines into well, the other one or SFK

1613
00:55:25,040 --> 00:55:26,319
into this, and it's going to just keep

1614
00:55:26,319 --> 00:55:28,160
chaining dungeons all the way up. And

1615
00:55:28,160 --> 00:55:31,359
that's kind of how you do it. It's a lot

1616
00:55:31,359 --> 00:55:33,599
of XP. A lot of people love that where

1617
00:55:33,599 --> 00:55:35,040
you essentially are just, you know,

1618
00:55:35,040 --> 00:55:38,640
chain dungeoning all the way up.

1619
00:55:38,640 --> 00:55:41,359
I I personally, and Vicky was not happy.

1620
00:55:41,359 --> 00:55:42,640
Like, why can't I just quest? I'm like,

1621
00:55:42,640 --> 00:55:44,160
well, you can, but you're going to have

1622
00:55:44,160 --> 00:55:46,640
greens and like [ __ ] gear. Your your

1623
00:55:46,640 --> 00:55:49,680
weapon is going to do half the damage. I

1624
00:55:49,680 --> 00:55:51,119
don't know. Maybe there's an optimal

1625
00:55:51,119 --> 00:55:53,599
like swap where you do one and it's like

1626
00:55:53,599 --> 00:55:55,359
I we'll see what they say. Let's see

1627
00:55:55,359 --> 00:55:56,640
what they say. going into Ruins of

1628
00:55:56,640 --> 00:55:58,880
Lauderon at 17 and a half and handing

1629
00:55:58,880 --> 00:56:00,960
you new quests and being 19 and a half

1630
00:56:00,960 --> 00:56:05,119
and all of that stuff. Um, people are

1631
00:56:05,119 --> 00:56:07,040
This is a new experience. Tell us why

1632
00:56:07,040 --> 00:56:08,400
you've done what you've done.

1633
00:56:08,400 --> 00:56:10,240
>> Yeah, you know, it's I want to I I'll

1634
00:56:10,240 --> 00:56:11,839
start by saying like this is another one

1635
00:56:11,839 --> 00:56:13,440
of those maybe like changes that's a

1636
00:56:13,440 --> 00:56:15,200
little bit of a sticker shock that like

1637
00:56:15,200 --> 00:56:16,559
when you first [music]

1638
00:56:16,559 --> 00:56:18,079
uh sort of experience you're like, "Oh

1639
00:56:18,079 --> 00:56:19,520
my gosh, that's so much. It's so

1640
00:56:19,520 --> 00:56:21,760
overpowered." And it's like, you know, I

1641
00:56:21,760 --> 00:56:23,760
think we were looking at charge. Yeah.

1642
00:56:23,760 --> 00:56:25,440
Actually, I'm push my glasses up that

1643
00:56:25,440 --> 00:56:27,280
aren't on. Like, uh, we're looking at

1644
00:56:27,280 --> 00:56:29,119
charts today. Our analytics team gave us

1645
00:56:29,119 --> 00:56:32,240
a, uh, uh, uh, a report basically of

1646
00:56:32,240 --> 00:56:34,160
like leveling speed, and the average

1647
00:56:34,160 --> 00:56:36,799
leveling time to from 1 to 20 in era is

1648
00:56:36,799 --> 00:56:40,000
20.4 hours, and the average in in

1649
00:56:40,000 --> 00:56:42,480
forever is 20.5 hours. It's actually a

1650
00:56:42,480 --> 00:56:45,200
little bit longer. Um, that's literally

1651
00:56:45,200 --> 00:56:46,559
fresh off the presses today. We were

1652
00:56:46,559 --> 00:56:49,280
just looking at that data. So, it's

1653
00:56:49,280 --> 00:56:51,119
>> that data is not accurate, though. I

1654
00:56:51,119 --> 00:56:52,880
feel like a lot more people are doing

1655
00:56:52,880 --> 00:56:54,400
professions

1656
00:56:54,400 --> 00:56:57,920
and a lot more people suck at WoW

1657
00:56:57,920 --> 00:57:03,359
Forever than they do classic era.

1658
00:57:03,359 --> 00:57:04,960
Well, I guess sucking at WoW for Forever

1659
00:57:04,960 --> 00:57:07,040
would make them slower,

1660
00:57:07,040 --> 00:57:09,200
but also figuring [ __ ] out, taking their

1661
00:57:09,200 --> 00:57:12,880
time, no [ __ ] rested XP, [ __ ] with

1662
00:57:12,880 --> 00:57:14,799
the stats and all that. Maybe that would

1663
00:57:14,799 --> 00:57:16,559
make them faster. I mean, again, it's

1664
00:57:16,559 --> 00:57:18,799
not the leveling speed. It's what you do

1665
00:57:18,799 --> 00:57:22,160
for that leveling speed is iffy. Um, and

1666
00:57:22,160 --> 00:57:23,839
the power scaling is one of those

1667
00:57:23,839 --> 00:57:26,480
things. It actually does even out. But,

1668
00:57:26,480 --> 00:57:28,000
um, you know, to actually answer the

1669
00:57:28,000 --> 00:57:29,440
question, I think the big philosophy

1670
00:57:29,440 --> 00:57:31,520
there, and Chris Zirut's a great person.

1671
00:57:31,520 --> 00:57:32,720
Uh, you know, we're going to have him on

1672
00:57:32,720 --> 00:57:34,480
the show, spoilers, at some point, and

1673
00:57:34,480 --> 00:57:35,920
we can probably talk about this again,

1674
00:57:35,920 --> 00:57:38,000
but, uh, you know, the big intent was

1675
00:57:38,000 --> 00:57:39,119
really to kind of get you in the world

1676
00:57:39,119 --> 00:57:40,640
and keep you in the world. Like, you

1677
00:57:40,640 --> 00:57:42,960
know, we we want you to do dungeons. We

1678
00:57:42,960 --> 00:57:44,319
want you to get those quests and have

1679
00:57:44,319 --> 00:57:46,640
that ritual of I'm going to go for

1680
00:57:46,640 --> 00:57:48,160
Scarlet Monastery. I'm going to go to S.

1681
00:57:48,160 --> 00:57:49,440
I'm going to go to Desilus. I'm going to

1682
00:57:49,440 --> 00:57:51,119
do the quest in the south southern part

1683
00:57:51,119 --> 00:57:52,559
of Desolus. Then I'm going to come back

1684
00:57:52,559 --> 00:57:54,160
and talk to the guy in Southshore and

1685
00:57:54,160 --> 00:57:55,760
he's going to give me the bone biter.

1686
00:57:55,760 --> 00:57:57,680
Like that whole ritual of doing all

1687
00:57:57,680 --> 00:58:00,000
those things is great, but you know,

1688
00:58:00,000 --> 00:58:01,920
part of this game, this protected

1689
00:58:01,920 --> 00:58:03,680
nurture social experiences, we want to

1690
00:58:03,680 --> 00:58:05,040
keep you in the world as much as

1691
00:58:05,040 --> 00:58:07,599
possible. And so sort of like moving a

1692
00:58:07,599 --> 00:58:10,400
lot of that experience off of the the uh

1693
00:58:10,400 --> 00:58:12,720
just the kills and onto the quests

1694
00:58:12,720 --> 00:58:14,640
really incentivizes you to you really

1695
00:58:14,640 --> 00:58:16,240
want to do that. You really want to do

1696
00:58:16,240 --> 00:58:17,760
that those quests. you really want to do

1697
00:58:17,760 --> 00:58:20,079
it at least once, maybe more times for

1698
00:58:20,079 --> 00:58:22,480
loot, but at least once. And then, you

1699
00:58:22,480 --> 00:58:23,920
know, it's not the most efficient thing

1700
00:58:23,920 --> 00:58:26,400
to do and that's that's that's good and

1701
00:58:26,400 --> 00:58:28,319
I think that's healthy, but it's also

1702
00:58:28,319 --> 00:58:29,440
one of those things that we're going to

1703
00:58:29,440 --> 00:58:30,960
kind of like a bunch of things. Keep an

1704
00:58:30,960 --> 00:58:32,319
eye on it. You know, it's like if it

1705
00:58:32,319 --> 00:58:34,079
becomes something that's like, man, I

1706
00:58:34,079 --> 00:58:35,599
really would like to do more dungeons

1707
00:58:35,599 --> 00:58:37,280
here. I would like to I would like it if

1708
00:58:37,280 --> 00:58:38,799
the split was a little bit different.

1709
00:58:38,799 --> 00:58:40,480
You know, that's a that's a vibe thing

1710
00:58:40,480 --> 00:58:42,079
that we want to keep an eye on and make

1711
00:58:42,079 --> 00:58:43,760
sure that we're we're sort of dialing in

1712
00:58:43,760 --> 00:58:46,400
as time goes by. But for for now, from

1713
00:58:46,400 --> 00:58:48,480
where we're sitting, it's actually

1714
00:58:48,480 --> 00:58:50,880
working pretty much perfectly. Um, and

1715
00:58:50,880 --> 00:58:52,240
so we're just going to have to kind of

1716
00:58:52,240 --> 00:58:55,040
keep an eye on it.

1717
00:58:55,040 --> 00:58:56,799
>> All right.

1718
00:58:56,799 --> 00:58:58,160
You made go.

1719
00:58:58,160 --> 00:58:59,760
>> Yeah. Great. Perfect. You were reading

1720
00:58:59,760 --> 00:59:02,319
my mind. Um, okay. So, I had a really

1721
00:59:02,319 --> 00:59:04,160
cool experience where I was playing

1722
00:59:04,160 --> 00:59:06,960
forever and I was level 14 on a gnome

1723
00:59:06,960 --> 00:59:09,680
mage and someone in my chat and I was in

1724
00:59:09,680 --> 00:59:11,200
Westfall and I, you know, started as a

1725
00:59:11,200 --> 00:59:12,720
gnome and I, someone in my chat was

1726
00:59:12,720 --> 00:59:14,319
like, "You're leveling so fast." He's

1727
00:59:14,319 --> 00:59:16,160
going to bring up the main [ __ ]

1728
00:59:16,160 --> 00:59:18,160
>> Interesting. Am I? So, I I did my slash

1729
00:59:18,160 --> 00:59:20,240
played and it was like 8 hours and 42

1730
00:59:20,240 --> 00:59:21,680
minutes or something. And I was like,

1731
00:59:21,680 --> 00:59:23,040
"Is that fast?" And people were like,

1732
00:59:23,040 --> 00:59:24,720
"Yeah, that's slow. That's fast. You

1733
00:59:24,720 --> 00:59:26,559
know, that's way faster. Way slower,

1734
00:59:26,559 --> 00:59:27,920
whatever." And I was like, "I want some

1735
00:59:27,920 --> 00:59:29,440
data here." And I was like, "Wait a

1736
00:59:29,440 --> 00:59:32,720
minute. I have a level 14 gnome mage on

1737
00:59:32,720 --> 00:59:36,000
Era." So, I logged over and checked my

1738
00:59:36,000 --> 00:59:37,599
slashplay. I was like, "Let's bring out

1739
00:59:37,599 --> 00:59:40,400
the data here. I have the same gnome on

1740
00:59:40,400 --> 00:59:42,480
era and I was like the same exact spot

1741
00:59:42,480 --> 00:59:44,559
in Westfall on the same exact null camp

1742
00:59:44,559 --> 00:59:46,960
and I was like where am I? It was like

1743
00:59:46,960 --> 00:59:49,920
eight hours 47 minutes like within a few

1744
00:59:49,920 --> 00:59:52,319
minutes of the exact same spot. I was

1745
00:59:52,319 --> 00:59:54,880
like guys look it's literally the same

1746
00:59:54,880 --> 00:59:57,599
play time and people were like oh okay.

1747
00:59:57,599 --> 01:00:00,000
And then what I actually did was I did

1748
01:00:00,000 --> 01:00:03,200
the same um AoE pull and I have uh some

1749
01:00:03,200 --> 01:00:05,200
YouTube com content on this where I I

1750
01:00:05,200 --> 01:00:07,440
went in and I did an AoE pull of four

1751
01:00:07,440 --> 01:00:10,720
mobs on my forever no mage at 14 and

1752
01:00:10,720 --> 01:00:12,880
then I logged over to Era and I did the

1753
01:00:12,880 --> 01:00:16,000
same exact pull um on the on the no mage

1754
01:00:16,000 --> 01:00:19,040
at 14.

1755
01:00:19,040 --> 01:00:20,640
You know what I was just thinking what a

1756
01:00:20,640 --> 01:00:23,520
fix would be and I I don't know if they

1757
01:00:23,520 --> 01:00:24,799
need to nerf the gear. I think this

1758
01:00:24,799 --> 01:00:27,040
might just be kind of like a shock that

1759
01:00:27,040 --> 01:00:28,799
a lot of classic era people like

1760
01:00:28,799 --> 01:00:30,319
whatever you get more blues at low

1761
01:00:30,319 --> 01:00:32,799
level. It is what it is. And maybe it'll

1762
01:00:32,799 --> 01:00:35,520
take away some gear dopamine, but what

1763
01:00:35,520 --> 01:00:37,040
they need to do is they need to bring

1764
01:00:37,040 --> 01:00:39,359
questing at low levels up with

1765
01:00:39,359 --> 01:00:42,640
dungeoning. So maybe when you fully

1766
01:00:42,640 --> 01:00:44,960
quest and finish an entire zone, like

1767
01:00:44,960 --> 01:00:47,680
say let's go with Aubberdine, maybe you

1768
01:00:47,680 --> 01:00:50,480
get a blue weapon at the end of it.

1769
01:00:50,480 --> 01:00:52,160
Maybe that'll oversaturate the gear, but

1770
01:00:52,160 --> 01:00:56,000
it's kind of already in there. Um,

1771
01:00:56,000 --> 01:00:58,960
that's again, they shouldn't have a [ __ ]

1772
01:00:58,960 --> 01:01:01,200
ton of blues in questing left and right,

1773
01:01:01,200 --> 01:01:02,960
but just, you know, one piece of gear.

1774
01:01:02,960 --> 01:01:04,160
Like, hey, you know what? You didn't do

1775
01:01:04,160 --> 01:01:06,240
any dungeons, but you fully quested this

1776
01:01:06,240 --> 01:01:08,640
zone. Here's this cool ass weapon you

1777
01:01:08,640 --> 01:01:11,680
can get. Um, because yeah, right now

1778
01:01:11,680 --> 01:01:13,520
it's like qu like questing. I was

1779
01:01:13,520 --> 01:01:14,880
leveling a hunter and I leveled this

1780
01:01:14,880 --> 01:01:17,200
druid off stream, too. Not doing the

1781
01:01:17,200 --> 01:01:20,720
dungeons felt bad.

1782
01:01:20,720 --> 01:01:23,280
That is a problem.

1783
01:01:23,280 --> 01:01:24,799
That's where I'm like, I don't know

1784
01:01:24,799 --> 01:01:27,280
about that. And so, what's the fix? You

1785
01:01:27,280 --> 01:01:28,720
might just have to bring some of that

1786
01:01:28,720 --> 01:01:31,359
low-level questing gear up slightly. Um,

1787
01:01:31,359 --> 01:01:33,119
that's my opinion.

1788
01:01:33,119 --> 01:01:34,880
>> I'm sorry if this isn't as fascinating

1789
01:01:34,880 --> 01:01:36,720
to you guys. I was nerding out on it,

1790
01:01:36,720 --> 01:01:40,960
but I uh I did the same poll and

1791
01:01:40,960 --> 01:01:44,319
>> on Forever it might have been a a touch

1792
01:01:44,319 --> 01:01:47,680
higher mana. Um, but it was very

1793
01:01:47,680 --> 01:01:49,760
similar. Like the poll looked very

1794
01:01:49,760 --> 01:01:51,680
similar. or the the mana was maybe a

1795
01:01:51,680 --> 01:01:53,520
little higher on forever quite at the

1796
01:01:53,520 --> 01:01:54,960
end of the poll. The health was very

1797
01:01:54,960 --> 01:01:56,720
similar, but the poll looked by and

1798
01:01:56,720 --> 01:01:59,359
large almost identical. And I was like

1799
01:01:59,359 --> 01:02:01,119
cuz everyone was like, "Oh, the forever

1800
01:02:01,119 --> 01:02:04,000
is way easier, way easier." And I was I

1801
01:02:04,000 --> 01:02:05,520
was like trying to just alt tab and

1802
01:02:05,520 --> 01:02:07,520
compare between the two. Anyway, I found

1803
01:02:07,520 --> 01:02:09,599
this stuff really fascinating with the

1804
01:02:09,599 --> 01:02:12,960
experience changes um and like the

1805
01:02:12,960 --> 01:02:16,799
difficulty itself. perception is a funny

1806
01:02:16,799 --> 01:02:18,720
>> I think the fact is there's a lot of

1807
01:02:18,720 --> 01:02:20,960
spell power on gear now is throwing

1808
01:02:20,960 --> 01:02:22,880
people for for a bit of a loop

1809
01:02:22,880 --> 01:02:25,599
>> like it's like oh my gosh it's all the

1810
01:02:25,599 --> 01:02:27,839
spell power gear at low levels on

1811
01:02:27,839 --> 01:02:30,240
tailoring and it feels good to to

1812
01:02:30,240 --> 01:02:32,480
accumulate all that but then you realize

1813
01:02:32,480 --> 01:02:34,400
like all of your abilities have been

1814
01:02:34,400 --> 01:02:36,319
adjusted to account for for that spell

1815
01:02:36,319 --> 01:02:38,480
power for the purpose of when you get

1816
01:02:38,480 --> 01:02:40,319
big weapon upgrades now like they

1817
01:02:40,319 --> 01:02:42,480
actually feel very impactful for casters

1818
01:02:42,480 --> 01:02:44,400
which is awesome. I felt that when I got

1819
01:02:44,400 --> 01:02:48,240
like the um the the the dagger from the

1820
01:02:48,240 --> 01:02:50,223
fire elemental boss in Hall of Fames.

1821
01:02:50,223 --> 01:02:51,920
[music] Um so it's working. Good job,

1822
01:02:51,920 --> 01:02:54,079
Chris. Um

1823
01:02:54,079 --> 01:02:56,480
>> but uh I think people are just adjusting

1824
01:02:56,480 --> 01:02:58,480
to being like, "Oh, am I actually

1825
01:02:58,480 --> 01:03:01,200
overpowered or is this the new norm and

1826
01:03:01,200 --> 01:03:03,520
I'm actually at the same kind of

1827
01:03:03,520 --> 01:03:07,119
progression path and and pacing as I was

1828
01:03:07,119 --> 01:03:10,160
um if I was playing Era?"

1829
01:03:10,160 --> 01:03:12,400
If I can keep you rolling on that, Tim,

1830
01:03:12,400 --> 01:03:14,240
flowing on from this, one of the other

1831
01:03:14,240 --> 01:03:16,000
big things with the big design changes

1832
01:03:16,000 --> 01:03:18,319
that you guys have done with Forever is

1833
01:03:18,319 --> 01:03:20,240
obviously the prevalence of Blue Gear

1834
01:03:20,240 --> 01:03:22,000
and how early we're obtaining this stuff

1835
01:03:22,000 --> 01:03:24,319
and how we're obtaining it. Um, you

1836
01:03:24,319 --> 01:03:25,920
know, a lot of people are discussing

1837
01:03:25,920 --> 01:03:27,920
this and and you've got all the points

1838
01:03:27,920 --> 01:03:29,440
out there.

1839
01:03:29,440 --> 01:03:31,359
>> This feels great. Oh my god, all this

1840
01:03:31,359 --> 01:03:34,000
power, but also if everything is blue,

1841
01:03:34,000 --> 01:03:35,760
is nothing blue and things like that.

1842
01:03:35,760 --> 01:03:37,440
Talk to us a bit more about your design

1843
01:03:37,440 --> 01:03:41,599
choices here. Well, I mean, just to talk

1844
01:03:41,599 --> 01:03:43,680
philosophically about just classic in

1845
01:03:43,680 --> 01:03:46,000
general, like it's important that there

1846
01:03:46,000 --> 01:03:48,400
are certain checkpoints for for

1847
01:03:48,400 --> 01:03:51,039
characters and that you graduate to

1848
01:03:51,039 --> 01:03:53,039
certain things like the the problems

1849
01:03:53,039 --> 01:03:54,720
that you deal with when you're questing

1850
01:03:54,720 --> 01:03:56,400
are very simple at first and they start

1851
01:03:56,400 --> 01:03:58,640
to open up as as you level up. You don't

1852
01:03:58,640 --> 01:04:00,720
really get movement enhancing abilities

1853
01:04:00,720 --> 01:04:02,240
until you're level 20. That's when you

1854
01:04:02,240 --> 01:04:05,760
get like ghost wolf, right? Um, and and

1855
01:04:05,760 --> 01:04:08,160
in the same way, we want there to be a

1856
01:04:08,160 --> 01:04:10,720
proper graduation from like white gear

1857
01:04:10,720 --> 01:04:12,240
until you get hit level 10, then [music]

1858
01:04:12,240 --> 01:04:14,319
you start getting some greens, and then

1859
01:04:14,319 --> 01:04:16,160
once you're 20, then you start getting

1860
01:04:16,160 --> 01:04:17,680
some some blue gear.

1861
01:04:17,680 --> 01:04:18,960
>> We're getting blues at 10.

1862
01:04:18,960 --> 01:04:20,640
>> This is something that we're going to to

1863
01:04:20,640 --> 01:04:22,640
tweak and and play around with. Like

1864
01:04:22,640 --> 01:04:24,559
this the fact that everyone is saying

1865
01:04:24,559 --> 01:04:26,880
like, man, I'm getting so many blues.

1866
01:04:26,880 --> 01:04:28,720
This kind of feels unnatural. I didn't

1867
01:04:28,720 --> 01:04:31,119
go through the proper progression of

1868
01:04:31,119 --> 01:04:33,280
getting greens, appreciating that I had

1869
01:04:33,280 --> 01:04:35,839
a bunch of greens cuz I I I got more my

1870
01:04:35,839 --> 01:04:37,760
four quests for Hall of Fames and now

1871
01:04:37,760 --> 01:04:40,400
I'm decked out in blues in in one single

1872
01:04:40,400 --> 01:04:44,160
run. And so, um, playing through that,

1873
01:04:44,160 --> 01:04:46,319
seeing other people play through that,

1874
01:04:46,319 --> 01:04:48,400
um, and experience that, like, we're

1875
01:04:48,400 --> 01:04:49,760
going to make adjustments. I I think

1876
01:04:49,760 --> 01:04:52,000
we're already making adjustments that

1877
01:04:52,000 --> 01:04:53,520
you'll probably see in this next build.

1878
01:04:53,520 --> 01:04:55,039
I agree that it's too strong

1879
01:04:55,039 --> 01:04:57,359
>> of of the beta where we have either

1880
01:04:57,359 --> 01:05:00,640
clawed we've changed some quests so that

1881
01:05:00,640 --> 01:05:02,319
they don't have quest rewards anymore

1882
01:05:02,319 --> 01:05:04,640
other than experience and gold or that

1883
01:05:04,640 --> 01:05:06,640
we've moved some quest rewards onto

1884
01:05:06,640 --> 01:05:08,319
others so that you only get one blue

1885
01:05:08,319 --> 01:05:10,640
instead of four blues and really tried

1886
01:05:10,640 --> 01:05:13,200
to match the the pacing of what you saw

1887
01:05:13,200 --> 01:05:14,720
when you ran Whailing Caverns. I think

1888
01:05:14,720 --> 01:05:18,000
like only one quest gave you um uh a

1889
01:05:18,000 --> 01:05:19,680
blue on that or like the quest when you

1890
01:05:19,680 --> 01:05:21,359
were doing Maradon, you maybe got like

1891
01:05:21,359 --> 01:05:24,400
two blues from from quests. Um and that

1892
01:05:24,400 --> 01:05:26,240
and so we really want to make sure that

1893
01:05:26,240 --> 01:05:28,960
the the pacing and graduation

1894
01:05:28,960 --> 01:05:30,799
um through the different systems of the

1895
01:05:30,799 --> 01:05:33,839
game stays true to how how classic felt

1896
01:05:33,839 --> 01:05:35,440
and and this is this is something that

1897
01:05:35,440 --> 01:05:38,240
we're going to continue to tweak.

1898
01:05:38,240 --> 01:05:40,480
>> Okay. Does anyone have anything to add

1899
01:05:40,480 --> 01:05:42,400
to that before I wrap us up?

1900
01:05:42,400 --> 01:05:43,760
>> I just thought that was a great answer

1901
01:05:43,760 --> 01:05:45,200
to that. Thank you, Josh.

1902
01:05:45,200 --> 01:05:46,720
>> Yeah, I was going to say I thought I

1903
01:05:46,720 --> 01:05:48,079
thought that was great. Great work.

1904
01:05:48,079 --> 01:05:50,400
>> Well, as a as a player, it's it's really

1905
01:05:50,400 --> 01:05:53,119
cool to hear it, Tim, cuz I I I as I was

1906
01:05:53,119 --> 01:05:54,400
talking to my chat about this today and

1907
01:05:54,400 --> 01:05:57,200
I I was playing through

1908
01:05:57,200 --> 01:05:59,680
um Hall of Fames and I, you know, we got

1909
01:05:59,680 --> 01:06:01,520
some blues and I was like, you know, the

1910
01:06:01,520 --> 01:06:03,920
the RFC equivalent of this back in era,

1911
01:06:03,920 --> 01:06:05,599
like you would mainly get greens and you

1912
01:06:05,599 --> 01:06:06,960
would appreciate those greens. So, I had

1913
01:06:06,960 --> 01:06:08,960
that same feel like, okay, you went from

1914
01:06:08,960 --> 01:06:10,960
the white gear to Yeah. that first blue

1915
01:06:10,960 --> 01:06:13,520
and it feels felt. I am a big fan. I'm a

1916
01:06:13,520 --> 01:06:16,319
big fan of at least once incentivized to

1917
01:06:16,319 --> 01:06:18,000
just sit there. I'm running out of time

1918
01:06:18,000 --> 01:06:19,119
here. I'm trying to see if he says

1919
01:06:19,119 --> 01:06:19,760
anything new.

1920
01:06:19,760 --> 01:06:23,680
>> I love that. Pause it and then if we

1921
01:06:23,680 --> 01:06:24,799
want to make but that's about

1922
01:06:24,799 --> 01:06:27,119
>> your entire 160 journey. So I'm a big

1923
01:06:27,119 --> 01:06:28,000
fan there too.

1924
01:06:28,000 --> 01:06:29,839
>> I think too like that's one of those

1925
01:06:29,839 --> 01:06:31,680
things too that we want to like there

1926
01:06:31,680 --> 01:06:32,960
are certain changes that are pretty

1927
01:06:32,960 --> 01:06:34,559
obvious to us that we want to make but

1928
01:06:34,559 --> 01:06:36,079
that's also one that we really do kind

1929
01:06:36,079 --> 01:06:38,079
of want to let let the beta marinade for

1930
01:06:38,079 --> 01:06:40,240
a little bit. let let the level cap go

1931
01:06:40,240 --> 01:06:42,880
up and see how how kind of that feels.

1932
01:06:42,880 --> 01:06:44,240
And so that's one of those things that

1933
01:06:44,240 --> 01:06:45,599
like we like I said, we're going to kind

1934
01:06:45,599 --> 01:06:46,880
of keep looking at it, but we don't want

1935
01:06:46,880 --> 01:06:49,200
to make any super hasty changes right

1936
01:06:49,200 --> 01:06:52,079
now. Um [music] uh and the other thing

1937
01:06:52,079 --> 01:06:56,640
uh I want to say too is uh the

1938
01:06:56,640 --> 01:06:59,781
I lost my train of thought.

1939
01:06:59,781 --> 01:07:00,240
[laughter]

1940
01:07:00,240 --> 01:07:02,480
>> That's okay. I'll pick up the slack here

1941
01:07:02,480 --> 01:07:03,760
when you're thinking of that. Guys,

1942
01:07:03,760 --> 01:07:05,200
we're going to start to to wrap it up

1943
01:07:05,200 --> 01:07:07,680
here before allowing us to have this

1944
01:07:07,680 --> 01:07:09,280
channel for Sitter. That would be

1945
01:07:09,280 --> 01:07:09,760
fantastic.

1946
01:07:09,760 --> 01:07:10,880
>> A great idea.

1947
01:07:10,880 --> 01:07:12,960
>> Respecing in the beta for the purposes

1948
01:07:12,960 --> 01:07:14,880
of of testing. That would be fantastic.

1949
01:07:14,880 --> 01:07:16,811
>> A great idea.

1950
01:07:16,811 --> 01:07:17,440
[laughter]

1951
01:07:17,440 --> 01:07:20,640
>> And um I have a very verbose community

1952
01:07:20,640 --> 01:07:23,280
member who for some reason wants me to

1953
01:07:23,280 --> 01:07:26,000
ask if they could possibly have the 255

1954
01:07:26,000 --> 01:07:28,799
character limit on bug reports extended

1955
01:07:28,799 --> 01:07:30,559
so they can write you novels. But

1956
01:07:30,559 --> 01:07:31,839
anyway, [laughter]

1957
01:07:31,839 --> 01:07:33,760
Zu, what what do you what would you like

1958
01:07:33,760 --> 01:07:36,799
to to to hope for going forward?

1959
01:07:36,799 --> 01:07:38,240
>> What do you think, guys? What do you

1960
01:07:38,240 --> 01:07:40,079
think? I'm going to say [laughter]

1961
01:07:40,079 --> 01:07:41,280
>> he wants to toggle a [ __ ]

1962
01:07:41,280 --> 01:07:44,240
>> overall that like so many of us for like

1963
01:07:44,240 --> 01:07:46,640
years have been like classic plus hype,

1964
01:07:46,640 --> 01:07:48,400
you know, like this whole like oh my

1965
01:07:48,400 --> 01:07:50,960
gosh, it's here and like all like a lot

1966
01:07:50,960 --> 01:07:52,559
of the big things are

1967
01:07:52,559 --> 01:07:53,119
>> happy birthday.

1968
01:07:53,119 --> 01:07:55,599
>> I get to play WoW on my birthday

1969
01:07:55,599 --> 01:07:58,160
forever. I love it. Like I

1970
01:07:58,160 --> 01:08:01,520
>> Awesome. All right, cool. Well, that was

1971
01:08:01,520 --> 01:08:03,920
that everybody. Uh, what are the key

1972
01:08:03,920 --> 01:08:06,880
points? They acknowledged the gear is

1973
01:08:06,880 --> 01:08:10,079
too strong too early. They talked about

1974
01:08:10,079 --> 01:08:12,960
potential respspecs in the beta or

1975
01:08:12,960 --> 01:08:15,440
cheaper respspecs.

1976
01:08:15,440 --> 01:08:18,799
They talked about sky elves a lot. Uh,

1977
01:08:18,799 --> 01:08:21,120
but it was whatever.

1978
01:08:21,120 --> 01:08:22,880
Um,

1979
01:08:22,880 --> 01:08:24,560
talked about the art and the difficulty

1980
01:08:24,560 --> 01:08:27,279
of all that. UI and layers. They talked

1981
01:08:27,279 --> 01:08:29,759
about layering a little bit. Uh, I also

1982
01:08:29,759 --> 01:08:33,040
hit level 20, so that's cool. Was there

1983
01:08:33,040 --> 01:08:34,799
an update? I don't think there's been an

1984
01:08:34,799 --> 01:08:36,960
update. My wrath is hitting for 30. Uh,

1985
01:08:36,960 --> 01:08:39,600
I [ __ ] hope to God that gets fixed.

1986
01:08:39,600 --> 01:08:41,199
Um,

1987
01:08:41,199 --> 01:08:42,400
I don't know. Maybe they'll do an

1988
01:08:42,400 --> 01:08:44,640
announcement when it's happening. Is

1989
01:08:44,640 --> 01:08:46,000
there even going to be an update? Is

1990
01:08:46,000 --> 01:08:49,400
that even confirmed?

1991
01:08:49,759 --> 01:08:51,199
It's going to level my weapon skill, I

1992
01:08:51,199 --> 01:08:53,440
guess. UI bronze. They want to keep it

1993
01:08:53,440 --> 01:08:57,199
distinct. Yeah, I agree with that. I

1994
01:08:57,199 --> 01:08:58,719
think a lot of people love to change

1995
01:08:58,719 --> 01:09:00,560
their UI and you can get add-ons for

1996
01:09:00,560 --> 01:09:03,520
that, but the downside of toggling is a

1997
01:09:03,520 --> 01:09:06,319
lot of people will be toggling either on

1998
01:09:06,319 --> 01:09:08,880
or off when it comes to their UI and the

1999
01:09:08,880 --> 01:09:11,440
consistency will be [ __ ]

2000
01:09:11,440 --> 01:09:14,000
Um, I hate to say it, but I think the

2001
01:09:14,000 --> 01:09:15,199
marketing of the game is really

2002
01:09:15,199 --> 01:09:18,640
important. And if you have all of your

2003
01:09:18,640 --> 01:09:20,960
games looking drastically different,

2004
01:09:20,960 --> 01:09:23,520
it's not good.

2005
01:09:23,520 --> 01:09:25,440
So, to some people when it comes to the

2006
01:09:25,440 --> 01:09:28,000
UI, if you don't like it cuz you really

2007
01:09:28,000 --> 01:09:30,640
like the classic UI, my response is

2008
01:09:30,640 --> 01:09:33,759
legit going to get used to it.

2009
01:09:33,759 --> 01:09:36,480
Just get used to it. Or if you're really

2010
01:09:36,480 --> 01:09:37,920
annoying and you want to go download

2011
01:09:37,920 --> 01:09:40,159
like one of those XP Pearl add-ons where

2012
01:09:40,159 --> 01:09:42,319
gh

2013
01:09:42,319 --> 01:09:44,640
those screens are so miserable to look

2014
01:09:44,640 --> 01:09:46,719
at. I'll be honest, I hate looking at

2015
01:09:46,719 --> 01:09:50,080
those. But some people do it. Go for it.

2016
01:09:50,080 --> 01:09:52,319
I just think

2017
01:09:52,319 --> 01:09:55,760
UI changing shouldn't be in-game. It

2018
01:09:55,760 --> 01:09:57,040
should be an add-on you have to go out

2019
01:09:57,040 --> 01:10:00,520
of your way for.

2020
01:10:03,600 --> 01:10:07,560
That's my opinion on it.